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AllTexturesSet.cs
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
ArgumentInfo.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
CompilerInfo.cs
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Map compilers are no longer copied to a temporary folder when compiling map lumps.
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2014-05-15 13:16:30 +00:00 |
ConfigurationInfo.cs
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Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location.
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2015-03-24 14:21:38 +00:00 |
DefinedTextureSet.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
EnumItem.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
EnumList.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
FlagTranslation.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
GeneralizedBit.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
GeneralizedOption.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IFilledTextureSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
INumberedTitle.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
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Thing/Linedef/Sector Edit forms: added help button to action special selector.
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2014-12-05 14:33:31 +00:00 |
LinedefActivateInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
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Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
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2014-11-11 11:47:10 +00:00 |
MatchingTextureSet.cs
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Find and Replace mode:
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2014-11-05 12:32:48 +00:00 |
ModelAndLightRenderModes.cs
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General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
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2014-10-20 12:16:51 +00:00 |
NodebuilderInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ProgramConfiguration.cs
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Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option.
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2015-04-15 07:41:18 +00:00 |
ResourceTextureSet.cs
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Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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2014-07-15 08:08:57 +00:00 |
ScriptConfiguration.cs
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
SectorEffectInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TagType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingCategory.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
ThingsFlagsCompare.cs
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Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results.
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2015-04-17 13:46:55 +00:00 |
ThingTypeInfo.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
UniversalFieldInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |