mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
4c54ed8cce
Updated to Doom Builder 2 SVN rev. 1554 Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
1844 lines
18 KiB
INI
1844 lines
18 KiB
INI
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misc
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{
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0
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{
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title = "None";
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}
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}
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polyobj
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{
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title = "Polyobj";
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1
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{
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title = "Polyobj Start Line";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Mirror Polyobj Number";
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}
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arg2
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{
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title = "Sound Number";
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}
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}
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2
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{
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title = "Polyobj Rotate Left";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Target Angle";
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}
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}
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3
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{
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title = "Polyobj Rotate Right";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Target Angle";
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}
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}
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4
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{
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title = "Polyobj Move";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Angle";
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}
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arg3
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{
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title = "Movement Length";
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}
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}
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5
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{
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title = "Polyobj Explicit Line";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Rendering order";
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}
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arg2
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{
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title = "Mirror Polyobj Number";
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}
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arg3
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{
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title = "Sound Number";
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}
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}
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6
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{
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title = "Polyobj Move (8px)";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Angle";
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}
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arg3
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{
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title = "Movement Length (8px)";
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}
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}
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7
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{
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title = "Polyobj Door Swing";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Angle";
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}
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arg3
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{
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title = "Delay";
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}
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}
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8
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{
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title = "Polyobj Door Slide";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Angle";
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}
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arg3
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{
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title = "Movement Length";
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}
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arg4
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{
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title = "Delay";
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}
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}
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90
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{
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title = "Polyobj Rotate Left (override)";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Target Angle";
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}
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}
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91
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{
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title = "Polyobj Rotate Right (override)";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Target Angle";
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}
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}
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92
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{
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title = "Polyobj Move (override)";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Angle";
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}
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arg3
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{
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title = "Movement Length";
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}
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}
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93
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{
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title = "Polyobj Move (8px, override)";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Angle";
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}
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arg3
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{
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title = "Movement Length (8px)";
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}
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}
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}
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line
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{
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title = "Line";
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121
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{
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title = "Line Identification";
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arg0
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{
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title = "Set Line ID";
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}
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}
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}
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door
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{
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title = "Door";
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10
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{
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title = "Door Close";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Light Tag";
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type = 13;
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}
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}
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11
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{
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title = "Door Open";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Light Tag";
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type = 13;
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}
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}
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12
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{
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title = "Door Raise";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Close Delay";
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}
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arg3
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{
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title = "Light Tag";
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type = 13;
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}
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}
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13
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{
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title = "Door Locked Raise";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Close Delay";
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}
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arg3
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{
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title = "Key Number";
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type = 11;
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enum = "keys";
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}
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arg4
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{
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title = "Light Tag";
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type = 13;
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}
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}
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}
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floor
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{
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title = "Floor";
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20
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{
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title = "Floor Lower";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Amount";
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}
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}
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21
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{
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title = "Floor Lower to Lowest Floor";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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22
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{
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title = "Floor Lower to Nearest Floor";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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23
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{
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title = "Floor Raise";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Amount";
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}
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}
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24
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{
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title = "Floor Raise to Highest Floor";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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25
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{
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title = "Floor Raise to Nearest Floor";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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28
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{
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title = "Floor Crusher Start";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Crush Damage";
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}
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}
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35
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{
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title = "Floor Raise (8px)";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Amount (8px)";
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}
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}
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36
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{
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title = "Floor Lower (8px)";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Amount (8px)";
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}
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}
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46
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{
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title = "Floor Crusher Stop";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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}
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66
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{
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title = "Floor Lower Instantly (8px)";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg2
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{
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title = "Target Height (8px)";
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}
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}
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67
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{
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title = "Floor Raise Instantly (8px)";
|
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
|
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arg2
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{
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title = "Target Height (8px)";
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}
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}
|
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68
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{
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title = "Floor Move (8px)";
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arg0
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{
|
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title = "Sector Tag";
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type = 13;
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}
|
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|
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arg1
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{
|
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title = "Movement Speed";
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}
|
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|
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arg2
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{
|
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title = "Target Height (8px)";
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}
|
|
|
|
arg3
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{
|
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title = "Negative Height";
|
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type = 11;
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enum = "noyes";
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}
|
|
}
|
|
|
|
95
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|
{
|
|
title = "Floor and Ceiling Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
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}
|
|
|
|
arg2
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{
|
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title = "Movement Amount";
|
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}
|
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}
|
|
|
|
96
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{
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title = "Floor and Ceiling Raise";
|
|
|
|
arg0
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|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
stairs
|
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{
|
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title = "Stairs";
|
|
|
|
26
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{
|
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title = "Stairs Build Down";
|
|
|
|
arg0
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{
|
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title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
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|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
27
|
|
{
|
|
title = "Stairs Build Up";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Stairs Build Down (sync)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
32
|
|
{
|
|
title = "Stairs Build Up (sync)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
pillar
|
|
{
|
|
title = "Pillar";
|
|
|
|
29
|
|
{
|
|
title = "Pillar Build";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "Pillar Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Floor Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Ceiling Movement Amount";
|
|
}
|
|
}
|
|
|
|
94
|
|
{
|
|
title = "Pillar Build and Crush";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
40
|
|
{
|
|
title = "Ceiling Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Ceiling Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
42
|
|
{
|
|
title = "Ceiling Crusher Start";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
43
|
|
{
|
|
title = "Ceiling Crush Once";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
44
|
|
{
|
|
title = "Ceiling Crusher Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
45
|
|
{
|
|
title = "Ceiling Crush Once and Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
69
|
|
{
|
|
title = "Ceiling Move (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
platform
|
|
{
|
|
title = "Platform";
|
|
|
|
60
|
|
{
|
|
title = "Platform Perpetual Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Platform Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Platform Lower Wait Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Platform Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Platform Raise Wait Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "Platform Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
70
|
|
{
|
|
title = "Teleport";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag (0=ignore)";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag (0=ignore)";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
71
|
|
{
|
|
title = "Teleport (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag (0=ignore)";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Keep orientation";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Sector Tag (0=ignore)";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
74
|
|
{
|
|
title = "Teleport To Map";
|
|
|
|
arg0
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
thing
|
|
{
|
|
title = "Thing";
|
|
|
|
72
|
|
{
|
|
title = "Thing Thrust";
|
|
|
|
arg0
|
|
{
|
|
title = "Thrust Angle";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Thrust Distance";
|
|
}
|
|
}
|
|
|
|
73
|
|
{
|
|
title = "Thing Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Damage Amount";
|
|
}
|
|
}
|
|
|
|
130
|
|
{
|
|
title = "Thing Activate";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
131
|
|
{
|
|
title = "Thing Deactivate";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
132
|
|
{
|
|
title = "Thing Remove";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
133
|
|
{
|
|
title = "Thing Destroy";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Extreme";
|
|
enum
|
|
{
|
|
0 = "No";
|
|
1 = "Yes";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
}
|
|
|
|
134
|
|
{
|
|
title = "Thing Projectile";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
135
|
|
{
|
|
title = "Thing Spawn";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Thing Angle";
|
|
}
|
|
}
|
|
|
|
136
|
|
{
|
|
title = "Thing Projectile with Gravity";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
137
|
|
{
|
|
title = "Thing Spawn (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Thing Angle";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
end
|
|
{
|
|
title = "End";
|
|
|
|
75
|
|
{
|
|
title = "End Game";
|
|
}
|
|
}
|
|
|
|
|
|
script
|
|
{
|
|
title = "Script";
|
|
|
|
80
|
|
{
|
|
title = "Script Execute";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
|
|
81
|
|
{
|
|
title = "Script Suspend";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
}
|
|
|
|
82
|
|
{
|
|
title = "Script Terminate";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
}
|
|
|
|
83
|
|
{
|
|
title = "Script Locked Execute";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Key Number";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
100
|
|
{
|
|
title = "Scroll Texture Left";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Scroll Texture Right";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Scroll Texture Up";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Scroll Texture Down";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
title = "Light";
|
|
|
|
110
|
|
{
|
|
title = "Light Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Lighting Amount";
|
|
}
|
|
}
|
|
|
|
111
|
|
{
|
|
title = "Light Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Lighting Amount";
|
|
}
|
|
}
|
|
|
|
112
|
|
{
|
|
title = "Light Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightness Level";
|
|
}
|
|
}
|
|
|
|
113
|
|
{
|
|
title = "Light Fade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightness Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fade Duration";
|
|
}
|
|
}
|
|
|
|
114
|
|
{
|
|
title = "Light Flow";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Fade Duration";
|
|
}
|
|
}
|
|
|
|
115
|
|
{
|
|
title = "Light Flicker";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
}
|
|
|
|
116
|
|
{
|
|
title = "Light Strobe";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Brightest Duration";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Darkest Duration";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
earthquake
|
|
{
|
|
title = "Earthquake";
|
|
|
|
120
|
|
{
|
|
title = "Earthquake";
|
|
|
|
arg0
|
|
{
|
|
title = "Intensity";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Duration";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Damage Radius";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Tremor Radius";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
use
|
|
{
|
|
title = "Use";
|
|
|
|
129
|
|
{
|
|
title = "Use Puzzle Item";
|
|
|
|
arg0
|
|
{
|
|
title = "Item Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
140
|
|
{
|
|
title = "Sector Change Sound";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Sound Number";
|
|
}
|
|
}
|
|
}
|
|
|