UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/DrawRectangleOptionsPanel.cs
MaxED 7d4ac20b0f Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
2014-02-28 14:32:20 +00:00

60 lines
2.1 KiB
C#

using System;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.BuilderModes
{
internal partial class DrawRectangleOptionsPanel : UserControl
{
public event EventHandler OnValueChanged;
private bool blockEvents;
private static int radiusValue;
private static int subdivsValue;
public int BevelWidth { get { return (int)radius.Value; } set { blockEvents = true; radius.Value = value; blockEvents = false; } }
public int MaxBevelWidth { get { return (int)radius.Maximum; } set { radius.Maximum = value; } }
public int MinBevelWidth { get { return (int)radius.Minimum; } set { radius.Minimum = value; } }
public int Subdivisions { get { return (int)subdivs.Value; } set { blockEvents = true; subdivs.Value = value; blockEvents = false; } }
public int MaxSubdivisions { get { return (int)subdivs.Maximum; } set { subdivs.Maximum = value; } }
public int MinSubdivisions { get { return (int)subdivs.Minimum; } set { subdivs.Minimum = value; } }
public DrawRectangleOptionsPanel() {
InitializeComponent();
radius.Value = radiusValue;
subdivs.Value = subdivsValue;
radius.ValueChanged += ValueChanged;
subdivs.ValueChanged += ValueChanged;
}
public void Register() {
General.Interface.AddButton(radiuslabel);
General.Interface.AddButton(radius);
General.Interface.AddButton(subdivslabel);
General.Interface.AddButton(subdivs);
General.Interface.AddButton(reset);
}
public void Unregister() {
General.Interface.RemoveButton(radiuslabel);
General.Interface.RemoveButton(radius);
General.Interface.RemoveButton(subdivslabel);
General.Interface.RemoveButton(subdivs);
General.Interface.RemoveButton(reset);
}
private void ValueChanged(object sender, EventArgs e) {
radiusValue = (int)radius.Value;
subdivsValue = (int)subdivs.Value;
if(!blockEvents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
}
private void reset_Click(object sender, EventArgs e) {
blockEvents = true;
radius.Value = 0;
blockEvents = false;
subdivs.Value = 0;
}
}
}