UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/DrawEllipseOptionsPanel.cs
MaxED 7d4ac20b0f Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
2014-02-28 14:32:20 +00:00

59 lines
2.1 KiB
C#

using System;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.BuilderModes
{
internal partial class DrawEllipseOptionsPanel : UserControl
{
public event EventHandler OnValueChanged;
private bool blockEvents;
private static int aquityValue;
private static int subdivsValue = 8;
public int Spikiness { get { return (int)spikiness.Value; } set { blockEvents = true; spikiness.Value = value; blockEvents = false; } }
public int Subdivisions { get { return (int)subdivs.Value; } set { blockEvents = true; subdivs.Value = value; blockEvents = false; } }
public int MaxSubdivisions { get { return (int)subdivs.Maximum; } set { subdivs.Maximum = value; } }
public int MinSubdivisions { get { return (int)subdivs.Minimum; } set { subdivs.Minimum = value; } }
public int MaxSpikiness { get { return (int)spikiness.Maximum; } set { spikiness.Maximum = value; } }
public int MinSpikiness { get { return (int)spikiness.Minimum; } set { spikiness.Minimum = value; } }
public DrawEllipseOptionsPanel() {
InitializeComponent();
spikiness.Value = aquityValue;
subdivs.Value = subdivsValue;
spikiness.ValueChanged += ValueChanged;
subdivs.ValueChanged += ValueChanged;
}
public void Register() {
General.Interface.AddButton(subdivslabel);
General.Interface.AddButton(subdivs);
General.Interface.AddButton(spikinesslabel);
General.Interface.AddButton(spikiness);
General.Interface.AddButton(reset);
}
public void Unregister() {
General.Interface.RemoveButton(subdivslabel);
General.Interface.RemoveButton(subdivs);
General.Interface.RemoveButton(spikinesslabel);
General.Interface.RemoveButton(spikiness);
General.Interface.RemoveButton(reset);
}
private void ValueChanged(object sender, EventArgs e) {
aquityValue = (int)spikiness.Value;
subdivsValue = (int)subdivs.Value;
if(!blockEvents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
}
private void reset_Click(object sender, EventArgs e) {
blockEvents = true;
spikiness.Value = 0;
blockEvents = false;
subdivs.Value = subdivs.Minimum;
}
}
}