UltimateZoneBuilder/Source/Core
MaxED 7c0711f21e Thing Info panel: sprite preview image is no longer smoothed.
PK3Reader: probably fixed a random sharpcompress crash when trying to access a closed file (totally unsure, need more testing).
ZDoom_linedefs.cfg: fixed a typo.
2015-01-18 19:51:36 +00:00
..
Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Config Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
Controls Thing Info panel: sprite preview image is no longer smoothed. 2015-01-18 19:51:36 +00:00
Data Thing Info panel: sprite preview image is no longer smoothed. 2015-01-18 19:51:36 +00:00
Editing Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen. 2014-12-29 09:19:20 +00:00
General UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
Geometry Draw Grid mode: added "Horizontal Interpolation" and "Vertical Interpolation" toolbar menus. 2015-01-16 23:37:20 +00:00
GZBuilder High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
IO UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
Map Fixed: texture coordinates interpolation during linedef splitting was failing in UDMF map format when target sidedef's texture was in a sub-folder of a PK3 or Folder resource. 2015-01-16 13:14:57 +00:00
Plugins Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Properties Draw Settings panel: added "Get From Selection" buttons. 2015-01-14 13:12:23 +00:00
Rendering Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Resources Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
Types Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
VisualModes Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Windows Sectors mode: added "Light and Fade" brightness gradient mode. 2015-01-16 21:38:42 +00:00
ZDoom DECORATE parser: added multiple actions per frame (http://zdoom.org/Changelog/7d0faa5bd5f39f1b5c721e8287f94dc04811a355/files) support. 2015-01-08 09:45:04 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Sectors mode: added "Light and Fade" brightness gradient mode. 2015-01-16 21:38:42 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00