UltimateZoneBuilder/Source/Core/Data
MaxED 7ba352216d Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
MissingThing icon is now used when the editor is unable to load thing sprite.
An error is added to error logger when the editor is unable to load thing sprite.
2013-08-21 10:45:54 +00:00
..
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColorImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColormapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocationList.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataManager.cs Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
DataReader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryReader.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
DynamicBitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FileImage.cs Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
FlatImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
HighResImage.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ImageData.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ImageDataFormat.cs Looks like first 3 bytes of JPG image can be treated as signature, not 4. 2013-04-12 11:06:57 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PK3FileImage.cs Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
PK3Reader.cs Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
PK3StructuredReader.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
ResourceImage.cs Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
SimpleTextureImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SpriteImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureImage.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
TexturePatch.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UnknownImage.cs Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
WADReader.cs Fixed a crash when reloading resources after removing a resource. 2013-08-05 13:03:08 +00:00