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BitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ColorImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ColormapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataLocation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataLocationList.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataManager.cs
Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
2013-08-21 10:45:54 +00:00
DataReader.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DirectoryReader.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
DynamicBitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FileImage.cs
Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources.
2013-07-30 09:25:27 +00:00
FlatImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
HighResImage.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
ImageData.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
ImageDataFormat.cs
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
2013-04-12 11:06:57 +00:00
ImageLoadState.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PatchNames.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PK3FileImage.cs
Textures with names starting with "-" were not processed correctly.
2013-07-31 12:38:47 +00:00
PK3Reader.cs
Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources.
2013-07-30 09:25:27 +00:00
PK3StructuredReader.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Playpal.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreviewManager.cs
Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
2013-08-21 10:45:54 +00:00
ResourceImage.cs
Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
2013-08-21 10:45:54 +00:00
SimpleTextureImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SpriteImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureImage.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
TexturePatch.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UnknownImage.cs
Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
2013-08-21 10:45:54 +00:00
WADReader.cs
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00