UltimateZoneBuilder/Source/Core
MaxED 7b54c0141d Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side.
Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
2016-06-26 22:42:24 +00:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Compilers Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
Config Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2016-06-26 22:42:24 +00:00
Controls Added, UDMF: Lock number is now displayed in Linedef info panel. 2016-06-16 22:57:20 +00:00
Data Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2016-06-26 22:42:24 +00:00
Editing Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
General Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2016-06-26 22:42:24 +00:00
Geometry Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
GZBuilder Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported. 2016-06-19 21:17:46 +00:00
IO Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2016-06-26 22:42:24 +00:00
Map Reverted some older changes to Linedef.Join(), which were made for older version of "enhanced" map element merging logic and in some cases were causing incorrect geometry to be created when using current merging logic. 2016-06-24 22:25:12 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
Rendering Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported. 2016-06-19 21:17:46 +00:00
Resources Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
Types Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
VisualModes Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
Windows Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
ZDoom Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported. 2016-06-19 21:17:46 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00