mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7ab0a86a92
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted. Changed, Sound Environments mode: the mode is now available only in UDMF map format. Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format. Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled. Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag. Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags. Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled. Fixed a crash caused by eventual GDI font objects overflow.
406 lines
12 KiB
C#
406 lines
12 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Globalization;
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public class NumericTextbox : AutoSelectTextbox
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private bool allownegative; // Allow negative numbers
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private bool allowrelative; // Allow ++, --, * and / prefix for relative changes
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private bool allowdecimal; // Allow decimal (float) numbers
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private bool controlpressed;
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private int incrementstep; //mxd. Step for +++ and --- prefixes
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private ToolTip tooltip; //mxd
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#endregion
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#region ================== Properties
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public bool AllowNegative { get { return allownegative; } set { allownegative = value; } }
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public bool AllowRelative { get { return allowrelative; } set { allowrelative = value; UpdateTextboxStyle(); } }
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public bool AllowDecimal { get { return allowdecimal; } set { allowdecimal = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public NumericTextbox()
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{
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this.ImeMode = ImeMode.Off;
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//mxd. Setup tooltip
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this.tooltip = new ToolTip { AutomaticDelay = 100, AutoPopDelay = 8000, InitialDelay = 100, ReshowDelay = 100 };
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}
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//mxd
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protected override void Dispose(bool disposing)
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{
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if(disposing)
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{
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tooltip.Dispose();
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tooltip = null;
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}
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Methods
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// Key pressed
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protected override void OnKeyDown(KeyEventArgs e)
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{
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controlpressed = e.Control;
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base.OnKeyDown(e);
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}
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// Key released
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protected override void OnKeyUp(KeyEventArgs e)
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{
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controlpressed = e.Control;
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base.OnKeyUp(e);
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}
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// When a key is pressed
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protected override void OnKeyPress(KeyPressEventArgs e)
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{
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incrementstep = 0; //mxd
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string allowedchars = "0123456789\b";
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// Determine allowed chars
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if(allownegative) allowedchars += CultureInfo.CurrentCulture.NumberFormat.NegativeSign;
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if(allowrelative) allowedchars += "+-*/"; //mxd
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if(controlpressed) allowedchars += "\u0018\u0003\u0016";
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if(allowdecimal || this.Text.StartsWith("*") || this.Text.StartsWith("/")) //mxd
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allowedchars += CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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// Check if key is not allowed
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if(allowedchars.IndexOf(e.KeyChar) == -1)
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{
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// Cancel this
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e.Handled = true;
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}
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else
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{
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//mxd. Check if * or / is pressed
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if(e.KeyChar == '*' || e.KeyChar == '/')
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{
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if(this.SelectionStart - 1 > -1) e.Handled = true; //only valid when at the start of the text
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}
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// Check if + or - is pressed
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else if((e.KeyChar == '+') || (e.KeyChar == '-'))
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{
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string nonselectedtext;
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// Determine non-selected text
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if(this.SelectionLength > 0)
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{
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nonselectedtext = this.Text.Substring(0, this.SelectionStart) +
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this.Text.Substring(this.SelectionStart + this.SelectionLength);
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}
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else if(this.SelectionLength < 0)
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{
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nonselectedtext = this.Text.Substring(0, this.SelectionStart + this.SelectionLength) +
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this.Text.Substring(this.SelectionStart);
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}
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else
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{
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nonselectedtext = this.Text;
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}
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// Not at the start?
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int selectionpos = this.SelectionStart - 1;
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if(this.SelectionLength < 0) selectionpos = (this.SelectionStart + this.SelectionLength) - 1;
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if(selectionpos > -1)
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{
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// Find any other characters before the insert position
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string textpart = this.Text.Substring(0, selectionpos + 1);
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textpart = textpart.Replace("+", "");
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textpart = textpart.Replace("-", "");
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if(textpart.Length > 0)
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{
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// Cancel this
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e.Handled = true;
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}
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}
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// Determine other prefix
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char otherprefix = (e.KeyChar == '+' ? '-' : '+');
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// Limit the number of + and - allowed
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int numprefixes = nonselectedtext.Split(e.KeyChar, otherprefix).Length;
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if(numprefixes > 3)
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{
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// Can't have more than 3 prefixes (mxd)
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e.Handled = true;
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}
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else if(numprefixes > 1)
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{
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// Must have 2 or 3 same prefixes
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if(this.Text.IndexOf(e.KeyChar) == -1) e.Handled = true;
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// Double or triple prefix must be allowed
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if(!allowrelative) e.Handled = true;
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}
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}
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}
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// Call base
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base.OnKeyPress(e);
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}
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// Validate contents
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protected override void OnValidating(CancelEventArgs e)
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{
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//mxd. We may want "++" and "--" on their own...
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if(allowrelative && (this.Text == "++" || this.Text == "--"))
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{
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// Call base and bail out
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base.OnValidating(e);
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return;
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}
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// Strip prefixes
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string textpart = this.Text.Replace("+", "").Replace("*", "").Replace("/", ""); //mxd
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if(!allownegative) textpart = textpart.Replace("-", "");
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// No numbers left?
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if(textpart.Length == 0)
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{
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// Make the textbox empty
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this.Text = "";
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}
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// Call base
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base.OnValidating(e);
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}
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// This checks if the number is relative
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public bool CheckIsRelative()
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{
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// Prefixed with +++, ---, ++, --, * or /?
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return ( (this.Text.Length > 3 && (this.Text.StartsWith("+++") || this.Text.StartsWith("---"))) || //mxd
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(this.Text.Length > 2 && (this.Text.StartsWith("++") || this.Text.StartsWith("--") || this.Text.StartsWith("**") || this.Text.StartsWith("//"))) || //mxd
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(this.Text.Length > 1 && (this.Text.StartsWith("*") || this.Text.StartsWith("/"))) ); //mxd
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}
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//mxd. This determines the result value
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public int GetResult(int original)
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{
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return GetResult(original, incrementstep++);
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}
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//mxd. This determines the result value
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public int GetResult(int original, int step)
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{
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string textpart = this.Text;
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// Strip prefixes
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textpart = textpart.Replace("+", "").Replace("-", "").Replace("*", "").Replace("/", ""); //mxd
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// Any numbers left?
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if(textpart.Length > 0)
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{
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int result;
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//mxd. Prefixed with +++?
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if(this.Text.StartsWith("+++"))
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{
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// Add number to original
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int.TryParse(textpart, out result);
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return original + result * step;
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}
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//mxd. Prefixed with ---?
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if(this.Text.StartsWith("---"))
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{
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// Subtract number from original
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int.TryParse(textpart, out result);
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int newvalue = original - result * step;
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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// Prefixed with ++?
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if(this.Text.StartsWith("++"))
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{
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// Add number to original
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int.TryParse(textpart, out result);
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return original + result;
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}
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// Prefixed with --?
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if(this.Text.StartsWith("--"))
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{
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// Subtract number from original
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int.TryParse(textpart, out result);
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int newvalue = original - result;
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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//mxd. Prefixed with *?
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if(this.Text.StartsWith("*"))
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{
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// Multiply original by number
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float resultf;
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float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out resultf);
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int newvalue = (int)Math.Round(original * resultf);
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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//mxd. Prefixed with /?
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if(this.Text.StartsWith("/"))
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{
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// Divide original by number
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float resultf;
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float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out resultf);
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if(resultf == 0) return original;
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int newvalue = (int)Math.Round(original / resultf);
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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//mxd. Return the new value
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if(!int.TryParse(this.Text, out result)) return original;
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if(!allownegative && (result < 0)) return 0;
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return result;
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}
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// Nothing given, keep original value
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return original;
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}
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//mxd. This determines the result value
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public float GetResultFloat(float original)
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{
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return GetResultFloat(original, incrementstep++);
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}
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// This determines the result value
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public float GetResultFloat(float original, int step)
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{
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// Strip prefixes
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string textpart = this.Text.Replace("+", "").Replace("-", "").Replace("*", "").Replace("/", ""); //mxd;
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// Any numbers left?
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if(textpart.Length > 0)
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{
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float result;
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//mxd. Prefixed with +++?
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if(this.Text.StartsWith("+++"))
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{
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// Add number to original
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if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
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return original + result * step;
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}
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//mxd. Prefixed with ---?
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if(this.Text.StartsWith("---"))
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{
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// Subtract number from original
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if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
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float newvalue = original - result * step;
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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// Prefixed with ++?
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if(this.Text.StartsWith("++"))
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{
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// Add number to original
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if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
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return original + result;
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}
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// Prefixed with --?
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if(this.Text.StartsWith("--"))
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{
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// Subtract number from original
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if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
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float newvalue = original - result;
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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//mxd. Prefixed with *?
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if(this.Text.StartsWith("*"))
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{
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// Multiply original by number
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if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
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float newvalue = original * result;
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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//mxd. Prefixed with /?
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if(this.Text.StartsWith("/"))
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{
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// Divide original by number
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if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result) || result == 0) return original;
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float newvalue = (float)Math.Round(original / result, 3);
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if(!allownegative && (newvalue < 0)) newvalue = 0;
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return newvalue;
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}
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//mxd. Return the new value
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if(!float.TryParse(this.Text, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) return original;
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if(!allownegative && (result < 0)) return 0;
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return result;
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}
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// Nothing given, keep original value
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return original;
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}
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//mxd
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public void UpdateTextboxStyle()
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{
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UpdateTextboxStyle(string.Empty);
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}
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//mxd
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public void UpdateTextboxStyle(string tip)
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{
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this.ForeColor = (allowrelative ? SystemColors.HotTrack : SystemColors.WindowText);
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if(allowrelative)
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{
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tooltip.SetToolTip(this, "Use ++ or -- prefixes to change by given value." + Environment.NewLine +
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"Use +++ or --- prefixes to incrementally change by given value." + Environment.NewLine +
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"Use * or / prefixes to multiply or divide by given value." + Environment.NewLine + tip);
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}
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else if(!string.IsNullOrEmpty(tip))
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{
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tooltip.SetToolTip(this, tip);
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}
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else
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{
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tooltip.RemoveAll();
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}
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}
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#endregion
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}
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}
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