UltimateZoneBuilder/Source/Core/Data/Playpal.cs

89 lines
1.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.IO;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class Playpal
{
#region ================== Constants
#endregion
#region ================== Variables
private PixelColor[] colors;
#endregion
#region ================== Properties
public PixelColor this[int index] { get { return colors[index]; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public Playpal()
{
// Create array
colors = new PixelColor[256];
// Set all palette entries
for(int i = 0; i < 256; i++)
{
// Set colors to gray
colors[i].r = 127;
colors[i].g = 127;
colors[i].b = 127;
colors[i].a = 255;
}
}
// Constructor
public Playpal(Stream stream)
{
BinaryReader reader = new BinaryReader(stream);
// Create array
colors = new PixelColor[256];
// Read all palette entries
stream.Seek(0, SeekOrigin.Begin);
for(int i = 0; i < 256; i++)
{
// Read colors
colors[i].r = reader.ReadByte();
colors[i].g = reader.ReadByte();
colors[i].b = reader.ReadByte();
colors[i].a = 255;
}
}
#endregion
#region ================== Methods
#endregion
}
}