UltimateZoneBuilder/Help/gzdb
MaxED 7a2aafbb6b Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
Plugins: fixed a crash caused by inability to find referenced assembly when loading a plugin, which depends on other plugin(s).
Undo-redo, UDMF: undo information was not created properly for several types of UDMF fields for the last map element in the selection when the selection contained more that 1 element.
Updated documentation.

Maintenance stuff:
Core/Plugins/Plug: made current display location and size information properly available to plugins.
Made Core/Controls/ColorControl available to be used by plugins.
2013-11-20 13:29:41 +00:00
..
features Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
actions.html Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
faq.html Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
gamecfg_settings.html Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
gldefs.html Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
gz_header.gif Updated documentation. 2013-08-19 12:12:31 +00:00
mapinfo.html Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
mxd_avatar.png Updated documentation. 2013-08-19 12:12:31 +00:00
preferences.html Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences1.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences2.jpg Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes). 2013-08-21 11:20:00 +00:00
preferences3.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
renderingpanel.jpg Updated documentation. 2013-08-19 12:12:31 +00:00
textures.html Updated documentation. 2013-08-19 12:12:31 +00:00