UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultLineNotSingleSided.cs
MaxED 7faf6bc13e Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
2014-03-05 09:21:28 +00:00

93 lines
2.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultLineNotSingleSided : ErrorResult
{
#region ================== Variables
private Linedef line;
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Make Double-Sided"; } }
public override string Button2Text { get { return "Remove Sidedef"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultLineNotSingleSided(Linedef l)
{
// Initialize
this.line = l;
this.viewobjects.Add(l);
this.description = "This linedef is marked as single-sided, but has both a front and a back sidedef. Click 'Make Double-Sided' button to flag the line as double-sided." +
" Or click 'Remove Sidedef' button to remove the sidedef on the back side (making the line really single-sided).";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Linedef " + line.Index + " is marked single-sided but has two sides";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(line, General.Colors.Selection);
renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
renderer.PlotVertex(line.End, ColorCollection.VERTICES);
}
// Fix by flipping linedefs
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Linedef flags change");
line.ApplySidedFlags();
General.Map.Map.Update();
return true;
}
// Fix by creating a sidedef
public override bool Button2Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Remove back sidedef");
line.Back.Dispose();
line.ApplySidedFlags();
General.Map.Map.Update();
return true;
}
#endregion
}
}