UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs
MaxED 7a29d87cb1 "Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
Moved "Rotate Clockwise" and "Rotate Counterclockwise" actions to "Edit" category.
Tag Statistics form: help label was incorrectly aligned.
Some actions in Sectors and Linedefs modes were not used on highlighted map elements.
Some actions in Sectors and Linedefs modes created undo groups incorrectly when used on highlighted map elements.
2014-04-02 10:57:52 +00:00

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Things Mode",
SwitchAction = "thingsmode", // Action name used to switch to this mode
ButtonImage = "ThingsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class ThingsMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
private Thing highlighted;
private Association[] association = new Association[Thing.NUM_ARGS];
private Association highlightasso = new Association();
// Interface
private bool editpressed;
private bool thinginserted;
private bool awaitingMouseClick; //mxd
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
#endregion
#region ================== Methods
//mxd. This makes a CRC for the selection
public int CreateSelectionCRC() {
CRC crc = new CRC();
ICollection<Thing> orderedselection = General.Map.Map.GetSelectedThings(true);
crc.Add(orderedselection.Count);
foreach(Thing t in orderedselection) {
crc.Add(t.Index);
}
return (int)(crc.Value & 0xFFFFFFFF);
}
//mxd. This makes a CRC for given selection
public int CreateSelectionCRC(ICollection<Thing> selection) {
CRC crc = new CRC();
crc.Add(selection.Count);
foreach(Thing t in selection) {
crc.Add(t.Index);
}
return (int)(crc.Value & 0xFFFFFFFF);
}
public override void OnHelp()
{
General.ShowHelp("e_things.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new ThingsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Things);
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
General.Map.Map.SelectionType = SelectionType.Things;
updateSelectionInfo(); //mxd
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
// Going to EditSelectionMode?
if(General.Editing.NewMode is EditSelectionMode)
{
// Not pasting anything?
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
if(!editmode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
// Render lines and vertices
if (renderer.StartPlotter(true)) {
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
if(!panning) { //mxd
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
}
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
if(!panning) //mxd
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
if(!panning) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
}
//mxd
if(!panning && General.Settings.GZShowEventLines) {
List<Line3D> lines = GZBuilder.Data.LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
foreach(Line3D l in lines) {
renderer.RenderArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
}
}
renderer.Finish();
}
// Selecting?
if(selecting)
{
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
}
}
renderer.Present();
}
// This highlights a new item
protected void Highlight(Thing t)
{
bool completeredraw = false;
LinedefActionInfo action = null;
// Often we can get away by simply undrawing the previous
// highlight and drawing the new highlight. But if associations
// are or were drawn we need to redraw the entire display.
// Previous association highlights something?
if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
// Set highlight association
if(t != null)
highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
else
highlightasso.Set(new Vector2D(), 0, 0);
// New association highlights something?
if((t != null) && (t.Tag > 0)) completeredraw = true;
if(t != null)
{
// Check if we can find the linedefs action
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
action = General.Map.Config.LinedefActions[t.Action];
}
// Determine linedef associations
for(int i = 0; i < Thing.NUM_ARGS; i++)
{
// Previous association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
// Make new association
if(action != null)
association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
else
association[i].Set(new Vector2D(), 0, 0);
// New association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
}
// If we're changing associations, then we
// need to redraw the entire display
if(completeredraw)
{
// Set new highlight and redraw completely
highlighted = t;
General.Interface.RedrawDisplay();
}
else
{
// Update display
if(renderer.StartThings(false))
{
// Undraw previous highlight
if((highlighted != null) && !highlighted.IsDisposed)
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
// Set new highlight
highlighted = t;
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
// Done
renderer.Finish();
renderer.Present();
}
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowThingInfo(highlighted);
else
General.Interface.HideInfo();
}
// Selection
protected override void OnSelectBegin()
{
//mxd. Yep, it's kinda hackish...
if(awaitingMouseClick) {
awaitingMouseClick = false;
ThingPointAtCursor();
return;
}
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not ending from a multi-selection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
// Update display
if(renderer.StartThings(false))
{
// Render highlighted item
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
renderer.Finish();
renderer.Present();
}
//mxd
} else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0) {
General.Map.Map.ClearSelectedThings();
General.Interface.RedrawDisplay();
}
updateSelectionInfo(); //mxd
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
thinginserted = false;
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
{
// Make this the only selection
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
renderer.Finish();
renderer.Present();
}
}
else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
{
// Edit pressed in this mode
editpressed = true;
thinginserted = true;
// Insert a new item and select it for dragging
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if(t == null) {
General.Map.UndoRedo.WithdrawUndo();
} else {
General.Map.Map.ClearSelectedThings();
t.Selected = true;
Highlight(t);
General.Interface.RedrawDisplay();
}
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
if(selected.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Edit only when preferred
if(!thinginserted || BuilderPlug.Me.EditNewThing)
{
//mxd. Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
DialogResult result = General.Interface.ShowEditThings(selected);
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
// When a single thing was selected, deselect it now
if (selected.Count == 1) {
General.Map.Map.ClearSelectedThings();
} else if(result == DialogResult.Cancel) { //mxd. Restore selection...
foreach (Thing t in selected) t.Selected = true;
}
General.Interface.RedrawDisplay();
}
}
}
updateSelectionInfo(); //mxd
}
editpressed = false;
base.OnEditEnd();
}
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e) {
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jass while panning
//mxd
if(selectpressed && !editpressed && !selecting) {
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) {
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
if(t != null) {
if(t != highlighted) {
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
t.Selected = true;
else if (General.Interface.CtrlState)
t.Selected = false;
else
t.Selected = !t.Selected;
highlighted = t;
updateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
} else if(highlighted != null) {
highlighted = null;
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
// Highlight if not the same
if(t != highlighted)
Highlight(t);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void OnPaintSelectBegin() {
highlighted = null;
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this sector for dragging
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
}
}
}
//mxd. Check if any selected thing is outside of map boundary
private bool canDrag() {
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
int unaffectedCount = 0;
foreach(Thing t in selectedthings) {
// Make sure the vertex is inside the map boundary
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary) {
t.Selected = false;
unaffectedCount++;
}
}
if(unaffectedCount == selectedthings.Count) {
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if(unaffectedCount > 0)
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
//mxd
switch(marqueSelectionMode) {
case MarqueSelectionMode.SELECT:
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected = selectionrect.Contains(t.Position.x, t.Position.y);
break;
case MarqueSelectionMode.ADD:
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected |= selectionrect.Contains(t.Position.x, t.Position.y);
break;
case MarqueSelectionMode.SUBTRACT:
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
break;
default: //should be Intersect
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
break;
}
updateSelectionInfo(); //mxd
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
return base.OnCopyBegin();
}
//mxd
protected override void updateSelectionInfo() {
if(General.Map.Map.SelectedThingsCount > 0)
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedThingsCount + (General.Map.Map.SelectedThingsCount == 1 ? " thing" : " things") + " selected.");
else
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0)
sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null)
sel = new List<Thing> {highlighted};
if(sel != null)
{
// Copy properties from first source thing
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0)
sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null)
{
sel = new List<Thing>();
sel.Add(highlighted);
}
if(sel != null)
{
// Apply properties to selection
General.Map.UndoRedo.CreateUndo("Paste thing properties");
foreach(Thing t in sel)
{
BuilderPlug.Me.CopiedThingProps.Apply(t);
t.UpdateConfiguration();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted thing properties.");
// Update and redraw
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public virtual void InsertThing()
{
// Mouse in window?
if(mouseinside)
{
// Insert new thing
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if (t == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Edit the thing?
if(BuilderPlug.Me.EditNewThing)
{
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.ShowEditThings(new List<Thing> { t });
}
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
// Update things filter
General.Map.ThingsFilter.Update();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
// This creates a new thing
private Thing InsertThing(Vector2D pos)
{
if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
{
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
return null;
}
// Create thing
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
// Update things filter so that it includes this thing
General.Map.ThingsFilter.Update();
// Snap to grid enabled?
if(General.Interface.SnapToGrid)
{
// Snap to grid
t.SnapToGrid();
}
else
{
// Snap to map format accuracy
t.SnapToAccuracy();
}
}
return t;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Delete thing");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
}
General.Map.Map.BeginAddRemove(); //mxd
// Dispose selected things
foreach(Thing t in selected) t.Dispose();
General.Map.Map.EndAddRemove(); //mxd
// Update cache values
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
}
//mxd
[BeginAction("thingaligntowall")]
public void AlignThingsToWall() {
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
List<Thing> toAlign = new List<Thing>();
foreach(Thing t in selected)
if(t.IsModel) toAlign.Add(t);
if(toAlign.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!");
return;
}
// Make undo
if(toAlign.Count > 1) {
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
} else {
General.Map.UndoRedo.CreateUndo("Align thing");
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
}
//align things
int thingsCount = General.Map.Map.Things.Count;
foreach(Thing t in toAlign) {
List<Linedef> excludedLines = new List<Linedef>();
bool aligned;
do{
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
aligned = Tools.TryAlignThingToLine(t, l);
if(!aligned) {
excludedLines.Add(l);
if(excludedLines.Count == thingsCount) {
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align Thing <20>" + t.Index + " (" + tti.Title + ") to any linedef in a map!");
aligned = true;
}
}
} while(!aligned);
}
// Update cache values
General.Map.IsChanged = true;
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("thinglookatcursor")]
public void ThingPointAtCursor() {
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//check mouse position
if(!mousemappos.IsFinite()) {
awaitingMouseClick = true;
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
return;
}
awaitingMouseClick = false;
// Make undo
if(selected.Count > 1) {
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
} else {
General.Map.UndoRedo.CreateUndo("Rotate thing");
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
//change angle
if(General.Interface.CtrlState) { //point away
foreach(Thing t in selected) {
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if(info == null || info.Category == null || info.Category.Arrow == 0)
continue;
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
}
} else { //point at
foreach(Thing t in selected) {
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if(info == null || info.Category == null || info.Category.Arrow == 0)
continue;
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position));
}
}
// Redraw screen
General.Interface.RedrawDisplay();
}
//mxd. rotate clockwise
[BeginAction("rotateclockwise")]
public void RotateCW() {
rotateThings(-5);
}
//mxd. rotate counterclockwise
[BeginAction("rotatecounterclockwise")]
public void RotateCCW() {
rotateThings(5);
}
//mxd
private void rotateThings(int increment) {
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
// Make undo
if(selected.Count > 1) {
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingRotate, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
} else {
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingRotate, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
//change angle
foreach(Thing t in selected) t.Rotate(General.ClampAngle(t.AngleDoom + increment));
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
}
#endregion
}
}