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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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20bb7fd119
Updated to Doom Builder 2 SVN rev. 1549.
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// WAD I/O functions.
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//
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//-----------------------------------------------------------------------------
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#ifndef __W_WAD__
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#define __W_WAD__
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#include <stdio.h>
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#include "doomtype.h"
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#include "w_file.h"
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//
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// TYPES
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//
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//
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// WADFILE I/O related stuff.
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//
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typedef struct lumpinfo_s lumpinfo_t;
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struct lumpinfo_s
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{
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char name[8];
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wad_file_t *wad_file;
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int position;
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int size;
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bool is_map_header; // e.g. MAP01 or E1M1
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// Used for hash table lookups
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lumpinfo_t *next;
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};
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extern lumpinfo_t *lumpinfo;
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extern unsigned int numlumps;
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wad_file_t *W_AddFile (const char *filename);
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void W_RemoveFile(void);
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int W_CheckNumForName (const char* name);
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int W_GetNumForName (const char* name);
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int W_LumpLength (unsigned int lump);
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byte * W_LoadLump(int lumpnum);
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void W_FreeLump(byte * data);
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#endif // __W_WAD__
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