UltimateZoneBuilder/Source/Core/Controls/RenderTargetControl.cs
2023-05-26 16:55:19 +02:00

139 lines
3.7 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public class RenderTargetControl : Panel
{
#region ================== Constants
#endregion
#region ================== Variables
private ToolTip tooltip; //mxd
#endregion
#region ================== Properties
public event KeyEventHandler OnKeyReleased; //mxd. Sometimes it's handeled here, not by MainForm
public Point LocationAbs { get { return this.PointToScreen(new Point(-(General.MainWindow.Width - General.MainWindow.ClientSize.Width) / 2, 0)); } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
internal RenderTargetControl()
{
// Initialize
this.SetStyle(ControlStyles.FixedWidth, true);
this.SetStyle(ControlStyles.FixedHeight, true);
//mxd. Create tooltip
tooltip = new ToolTip { UseAnimation = false, UseFading = false, InitialDelay = 0, AutoPopDelay = 9000 };
}
//mxd
protected override void Dispose(bool disposing)
{
if(disposing)
{
tooltip.Dispose();
tooltip = null;
}
base.Dispose(disposing);
}
#endregion
#region ================== Overrides
#if MONO_WINFORMS
// This workarounds menubar getting the focus all the time
protected override bool IsInputChar(char charCode)
{
return true;
}
#endif
//mxd
protected override void OnKeyUp(KeyEventArgs e)
{
if(OnKeyReleased != null) OnKeyReleased(this, e);
}
#endregion
#region ================== Methods
// This sets up the control to display the splash logo
public void SetSplashLogoDisplay()
{
// Change display to show splash logo
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, false);
this.UpdateStyles();
this.BackColor = Color.FromArgb(32, 32, 40);
this.BackgroundImage = Properties.Resources.UZB_Splash;
this.BackgroundImageLayout = ImageLayout.Center;
}
// This sets up the control for manual rendering
public void SetManualRendering()
{
// Change display for rendering
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, true);
this.UpdateStyles();
this.BackColor = Color.Black;
this.BackgroundImage = null;
this.BackgroundImageLayout = ImageLayout.None;
}
//mxd. This shows tooltip at given position
public void ShowToolTip(string title, string text, int x, int y)
{
tooltip.ToolTipTitle = title;
tooltip.Show(text, this, x, y);
}
//mxd. This hides it
public void HideToolTip()
{
tooltip.Hide(this);
}
#endregion
}
}