mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
ea57d45eb3
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
33 lines
965 B
C#
33 lines
965 B
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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using SlimDX;
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namespace CodeImp.DoomBuilder
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{
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public static class Clock
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{
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// This queries the system for the current time
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public static long CurrentTime { get { return Configuration.Timer.ElapsedMilliseconds; } }
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//mxd. Timer needs to be reset from time to time (like, every 2 days of continuously running the editor) to prevent float precision degradation.
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internal static void Reset()
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{
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Configuration.Timer.Reset();
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Configuration.Timer.Start();
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}
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}
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}
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