UltimateZoneBuilder/Build/Configurations/Includes/Hexen_misc.cfg
MaxED a45b1dd3b9 Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
2012-08-27 11:39:14 +00:00

368 lines
8.1 KiB
INI

// Basic Hexen stuff.
skills
{
1 = "Squire / Altar boy / Apprentice";
2 = "Knight / Acolyte / Enchanter";
3 = "Warrior / Priest / Sorceror";
4 = "Berserker / Cardinal / Warlock";
5 = "Titan / Pope / Archimage";
}
linedefflags
{
512 = "Repeatable Action";
8192 = "Monster Activates";
32768 = "Block Everything";
}
thingflags
{
16 = "Dormant";
32 = "Fighter class";
64 = "Cleric class";
128 = "Mage class";
256 = "Singleplayer";
512 = "Cooperative";
1024 = "Deathmatch";
}
// Default flags for first new thing
defaultthingflags
{
32;
64;
128;
256;
512;
1024;
}
// How thing flags should be compared (for the stuck thing error check)
thingflagscompare
{
skills {
1;
2;
4;
}
classes {
32;
64;
128;
}
gamemodes {
256;
512;
1024;
}
}
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmasks
{
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 1792; // 256 + 512 + 1024
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
512 = "repeatspecial";
1024 = "playeruse";
2048 = "monstercross";
3072 = "impact";
4096 = "playerpush";
5120 = "missilecross";
8192 = "monsteractivate";
32768 = "blockeverything";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
16 = "dormant";
32 = "class1";
64 = "class2";
128 = "class3";
256 = "single";
512 = "coop";
1024 = "dm";
}
// Activations filter for Hexen type activations
// This filters the activation bits from the flags
// This is in its own structure for inclusion only,
// the actual value will end up in the document scope
linedefactivationsfilter
{
linedefactivationsfilter = 7168;
}
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
0 = "Player walks over";
1024 = "Player presses Use";
2048 = "Monster walks over";
3072 = "Projectile hits";
4096 = "Player bumps";
5120 = "Projectile flies over";
}
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
filter0
{
name = "Easy skill";
category = "";
type = -1;
fields
{
1 = true;
}
}
filter1
{
name = "Hard skill";
category = "";
type = -1;
fields
{
4 = true;
}
}
filter2
{
name = "Keys only";
category = "keys";
type = -1;
}
filter3
{
name = "Medium skill";
category = "";
type = -1;
fields
{
2 = true;
}
}
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
enums
{
keys
{
0 = "None";
1 = "Steel key";
2 = "Cave key";
3 = "Axe key";
4 = "Fire key";
5 = "Emerald key";
6 = "Dungeon key";
7 = "Silver key";
8 = "Rusted key";
9 = "Horn key";
10 = "Swamp key";
11 = "Castle key";
100 = "Any key";
101 = "All keys";
102 = "Impossible";
}
spawnthing
{
0 = "None";
/*
T_NONE 0
T_CENTAUR 1
T_CENTAURLEADER 2
T_DEMON 3
T_ETTIN 4
T_FIREGARGOYLE 5
T_WATERLURKER 6
T_WATERLURKERLEADER 7
T_WRAITH 8
T_WRAITHBURIED 9
T_FIREBALL1 10
T_MANA1 11
T_MANA2 12
T_ITEMBOOTS 13
T_ITEMEGG 14
T_ITEMFLIGHT 15
T_ITEMSUMMON 16
T_ITEMTPORTOTHER 17
T_ITEMTELEPORT 18
T_BISHOP 19
T_ICEGOLEM 20
T_BRIDGE 21
T_DRAGONSKINBRACERS 22
T_ITEMHEALTHPOTION 23
T_ITEMHEALTHFLASK 24
T_ITEMHEALTHFULL 25
T_ITEMBOOSTMANA 26
T_FIGHTERAXE 27
T_FIGHTERHAMMER 28
T_FIGHTERSWORD1 29
T_FIGHTERSWORD2 30
T_FIGHTERSWORD3 31
T_CLERICSTAFF 32
T_CLERICHOLY1 33
T_CLERICHOLY2 34
T_CLERICHOLY3 35
T_MAGESHARDS 36
T_MAGESTAFF1 37
T_MAGESTAFF2 38
T_MAGESTAFF3 39
T_MORPHBLAST 40
T_ROCK1 41
T_ROCK2 42
T_ROCK3 43
T_DIRT1 44
T_DIRT2 45
T_DIRT3 46
T_DIRT4 47
T_DIRT5 48
T_DIRT6 49
T_ARROW 50
T_DART 51
T_POISONDART 52
T_RIPPERBALL 53
T_STAINEDGLASS1 54
T_STAINEDGLASS2 55
T_STAINEDGLASS3 56
T_STAINEDGLASS4 57
T_STAINEDGLASS5 58
T_STAINEDGLASS6 59
T_STAINEDGLASS7 60
T_STAINEDGLASS8 61
T_STAINEDGLASS9 62
T_STAINEDGLASS0 63
T_BLADE 64
T_ICESHARD 65
T_FLAME_SMALL 66
T_FLAME_LARGE 67
T_MESHARMOR 68
T_FALCONSHIELD 69
T_PLATINUMHELM 70
T_AMULETOFWARDING 71
T_ITEMFLECHETTE 72
T_ITEMTORCH 73
T_ITEMREPULSION 74
T_MANA3 75
T_PUZZSKULL 76
T_PUZZGEMBIG 77
T_PUZZGEMRED 78
T_PUZZGEMGREEN1 79
T_PUZZGEMGREEN2 80
T_PUZZGEMBLUE1 81
T_PUZZGEMBLUE2 82
T_PUZZBOOK1 83
T_PUZZBOOK2 84
T_METALKEY 85
T_SMALLMETALKEY 86
T_AXEKEY 87
T_FIREKEY 88
T_GREENKEY 89
T_MACEKEY 90
T_SILVERKEY 91
T_RUSTYKEY 92
T_HORNKEY 93
T_SERPENTKEY 94
T_WATERDRIP 95
T_TEMPSMALLFLAME 96
T_PERMSMALLFLAME 97
T_TEMPLARGEFLAME 98
T_PERMLARGEFLAME 99
T_DEMON_MASH 100
T_DEMON2_MASH 101
T_ETTIN_MASH 102
T_CENTAUR_MASH 103
T_THRUSTSPIKEUP 104
T_THRUSTSPIKEDOWN 105
T_FLESH_DRIP1 106
T_FLESH_DRIP2 107
T_SPARK_DRIP 108
*/
}
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect_format
{
TEXTMAP = 2;
THINGS = 3;
LINEDEFS = 3;
SIDEDEFS = 3;
VERTEXES = 3;
SEGS = 3;
SSECTORS = 3;
NODES = 3;
SECTORS = 3;
REJECT = 3;
BLOCKMAP = 3;
ENDMAP = 2;
BEHAVIOR = 3;
}
gamedetect
{
EXTENDED = 2;
E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
E5M1 = 2; E5M2 = 2; E5M3 = 2; E5M4 = 2; E5M5 = 2; E5M6 = 2; E5M7 = 2; E5M8 = 2; E5M9 = 2;
E6M1 = 2; E6M2 = 2; E6M3 = 2;
MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 1; MAP36 = 1; MAP37 = 1; MAP38 = 1; MAP39 = 1; MAP40 = 1;
MAP41 = 1;
}