UltimateZoneBuilder/Source/Plugins/BuilderModes/General
MaxED 77d2a15f7f Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
Changed: Visplane Explorer plugin is now initialized only in Doom/Hexen map formats.
Fixed, Visual mode: thing cages were not rendered when things didn't have a sprite.
Fixed, Internal, DB2 bug: Plug.Dispose() was never called.
2015-10-09 21:57:32 +00:00
..
Association.cs Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available. 2015-09-04 12:44:09 +00:00
BuilderModesTools.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
BuilderPlug.cs Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
CopyStructures.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
HintLabel.cs Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00
LineLengthLabel.cs Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00
UndoGroup.cs Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. 2015-03-30 21:44:04 +00:00