mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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d75bd6be69
@ Added BlockMapMode as an example to show how the BlockMap class behaves
229 lines
6.2 KiB
C#
229 lines
6.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using System.Drawing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "BlockMap Mode",
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SwitchAction = "blockmapmode",
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ButtonImage = "Blockmap.png",
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ButtonOrder = 400,
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ButtonGroup = "002_tools",
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AllowCopyPaste = false,
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UseByDefault = true,
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SafeStartMode = true)]
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public sealed class BlockMapMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private BlockMap<BlockEntry> blockmap;
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private BlockEntry highlighted;
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private int hx, hy;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public BlockMapMode()
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{
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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#region ================== Events
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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// Nothing highlighted
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highlighted = null;
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hx = -1;
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hy = -1;
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// Custom presentation to hide the grid
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CustomPresentation p = new CustomPresentation();
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p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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p.AddLayer(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 1.0f));
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p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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renderer.SetPresentation(p);
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// Make the blockmap
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RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
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area = MapSet.IncreaseArea(area, General.Map.Map.Things);
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blockmap = new BlockMap<BlockEntry>(area);
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blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
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blockmap.AddSectorsSet(General.Map.Map.Sectors);
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blockmap.AddThingsSet(General.Map.Map.Things);
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}
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// When disengaged
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public override void OnDisengage()
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{
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base.OnDisengage();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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if(highlighted != null)
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{
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foreach(Linedef l in highlighted.Lines)
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{
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renderer.PlotLinedef(l, General.Colors.Highlight);
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}
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}
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
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if(highlighted != null)
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{
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foreach(Thing t in highlighted.Things)
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{
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renderer.RenderThing(t, General.Colors.Highlight, 1.0f);
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}
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}
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renderer.Finish();
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}
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// Render blocks
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if(renderer.StartOverlay(true))
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{
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for(int x = 0; x <= blockmap.Size.Width; x++)
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{
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Vector2D v1 = new Vector2D(blockmap.Range.X + (float)x * blockmap.BlockSize, blockmap.Range.Y);
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Vector2D v2 = new Vector2D(v1.x, blockmap.Range.Y + blockmap.Size.Height * blockmap.BlockSize);
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renderer.RenderLine(v1, v2, 2.0f, General.Colors.Selection, true);
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}
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for(int y = 0; y <= blockmap.Size.Height; y++)
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{
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Vector2D v1 = new Vector2D(blockmap.Range.X, blockmap.Range.Y + (float)y * blockmap.BlockSize);
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Vector2D v2 = new Vector2D(blockmap.Range.X + blockmap.Size.Width * blockmap.BlockSize, v1.y);
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renderer.RenderLine(v1, v2, 2.0f, General.Colors.Selection, true);
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}
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if((hx > -1) && (hy > -1))
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{
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Vector2D v1 = new Vector2D(blockmap.Range.X + (float)hx * blockmap.BlockSize, blockmap.Range.Y + (float)hy * blockmap.BlockSize);
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Vector2D v2 = new Vector2D(blockmap.Range.X + (float)(hx + 1) * blockmap.BlockSize, blockmap.Range.Y + (float)(hy + 1) * blockmap.BlockSize);
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renderer.RenderRectangle(new RectangleF(v1.x, v1.y, v2.x - v1.x, v2.y - v1.y), 2.0f, General.Colors.Highlight, true);
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}
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renderer.Finish();
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}
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renderer.Present();
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}
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// Mouse moves over display
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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BlockEntry newhighlight = null;
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hx = -1;
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hy = -1;
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// Determine highlighted block
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float nhx = (mousemappos.x - blockmap.Range.Left) / (float)blockmap.BlockSize;
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float nhy = (mousemappos.y - blockmap.Range.Top) / (float)blockmap.BlockSize;
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if((nhx < (float)blockmap.Size.Width) && (nhy < (float)blockmap.Size.Height) && (nhx >= 0.0f) && (nhy >= 0.0f))
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{
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newhighlight = blockmap.GetBlockAt(mousemappos);
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if(newhighlight != null)
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{
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hx = (int)nhx;
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hy = (int)nhy;
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}
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}
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if(newhighlight != highlighted)
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{
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highlighted = newhighlight;
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General.Interface.RedrawDisplay();
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}
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}
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#endregion
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}
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}
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