.. |
AllTexturesSet.cs
|
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
|
2013-12-03 10:50:33 +00:00 |
ArgumentInfo.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
CompilerInfo.cs
|
Fixed, text parsers: in some cases include directives were processed differently from ZDoom.
|
2015-12-21 14:17:47 +00:00 |
ConfigurationInfo.cs
|
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
|
2016-02-01 22:04:00 +00:00 |
DefinedTextureSet.cs
|
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
|
2015-12-27 21:54:50 +00:00 |
EnumItem.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |
EnumList.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |
FlagTranslation.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
|
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
|
2016-01-11 13:00:52 +00:00 |
GeneralizedBit.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
|
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
|
2015-12-27 21:54:50 +00:00 |
GeneralizedOption.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
IFilledTextureSet.cs
|
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
|
2015-09-16 12:10:43 +00:00 |
INumberedTitle.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
|
Thing/Linedef/Sector Edit forms: added help button to action special selector.
|
2014-12-05 14:33:31 +00:00 |
LinedefActivateInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
|
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
|
2014-11-11 11:47:10 +00:00 |
MatchingTextureSet.cs
|
Find and Replace mode:
|
2014-11-05 12:32:48 +00:00 |
ModelAndLightRenderModes.cs
|
Classic modes: added "Show models for current things filter only" model rendering mode.
|
2015-06-27 09:10:24 +00:00 |
NodebuilderInfo.cs
|
Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.
|
2015-12-24 11:59:37 +00:00 |
PasteOptions.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ProgramConfiguration.cs
|
Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
|
2016-01-29 13:05:28 +00:00 |
ResourceTextureSet.cs
|
Implemented, TEXTURES: ZDoom can use any graphic as a texture patch.
|
2015-12-30 11:53:03 +00:00 |
ScriptConfiguration.cs
|
Added, Script Editor, ACC: block comments and #region / #endregion blocks are now foldable.
|
2016-02-02 12:35:10 +00:00 |
ScriptDocumentSettings.cs
|
Added, Script Editor: caret position, scroll amount and fold state are now saved for every opened file when closing the Script Editor. Currently selected tab is saved as well.
|
2016-02-05 15:21:58 +00:00 |
SectorEffectInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
TagType.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
TextureSet.cs
|
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
|
2015-09-16 12:10:43 +00:00 |
ThingCategory.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
ThingsFlagsCompare.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
ThingTypeInfo.cs
|
Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
|
2015-10-15 15:16:31 +00:00 |
UniversalFieldInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |