mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
128 lines
3.6 KiB
C#
128 lines
3.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class ArgumentInfo
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string title;
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private readonly bool used;
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private readonly int type;
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private EnumList enumlist;
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private readonly object defaultvalue; //mxd
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#endregion
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#region ================== Properties
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public string Title { get { return title; } }
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public bool Used { get { return used; } }
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public int Type { get { return type; } }
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public EnumList Enum { get { return enumlist; } internal set { enumlist = value; } }
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public object DefaultValue { get { return defaultvalue; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Constructor for argument info from configuration
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internal ArgumentInfo(Configuration cfg, string argspath, int argindex, IDictionary<string, EnumList> enums)
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{
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// Read
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string istr = argindex.ToString(CultureInfo.InvariantCulture);
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this.used = cfg.SettingExists(argspath + ".arg" + istr);
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this.title = cfg.ReadSetting(argspath + ".arg" + istr + ".title", "Argument " + (argindex + 1));
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this.type = cfg.ReadSetting(argspath + ".arg" + istr + ".type", 0);
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this.defaultvalue = cfg.ReadSetting(argspath + ".arg" + istr + ".default", 0); //mxd
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// Determine enum type
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IDictionary argdic = cfg.ReadSetting(argspath + ".arg" + istr, new Hashtable());
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if (argdic.Contains("enum"))
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{
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// Enum fully specified?
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if (argdic["enum"] is IDictionary)
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{
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// Create anonymous enum
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this.enumlist = new EnumList(argdic["enum"] as IDictionary);
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}
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else
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{
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// Check if referenced enum exists
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if ((argdic["enum"].ToString().Length > 0) && enums.ContainsKey(argdic["enum"].ToString()))
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{
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// Get the enum list
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this.enumlist = enums[argdic["enum"].ToString()];
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, "'" + argspath + ".arg" + istr + "' references unknown enumeration '" + argdic["enum"] + "'.");
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}
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}
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}
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if (this.enumlist == null) this.enumlist = new EnumList(); //mxd
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}
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//mxd. Constructor for an argument info defined in DECORATE
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internal ArgumentInfo(string title)
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{
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this.used = true;
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this.title = title;
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this.type = 0;
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this.enumlist = new EnumList();
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this.defaultvalue = 0;
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}
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// Constructor for unknown argument info
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internal ArgumentInfo(int argindex)
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{
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this.used = false;
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this.title = "Argument " + (argindex + 1);
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this.type = 0;
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this.enumlist = new EnumList();
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this.defaultvalue = 0; //mxd
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}
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#endregion
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#region ================== Methods
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// This gets the description for an argument value
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public string GetValueDescription(int value)
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{
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// TODO: Use the registered type editor to get the description!
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return value.ToString();
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}
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#endregion
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}
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}
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