mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-02 16:42:30 +00:00
6de11ea3b1
Make Door action: door and track textures are now stored while the editor is running. Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
36 lines
No EOL
897 B
INI
36 lines
No EOL
897 B
INI
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "doom";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Doom_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "DOORTRAK";
|
|
makedoordoor = "BIGDOOR2";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
/*thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}*/
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Doom_texturesets.cfg");
|
|
} |