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Actions
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2016-03-18 12:52:12 +00:00 |
Compilers
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Added, Tag Explorer plugin, UDMF: added multiple tags support.
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2016-03-14 00:01:21 +00:00 |
Config
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Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.
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2016-05-02 15:01:13 +00:00 |
Controls
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
Data
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
Editing
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Added some boilerplate to clipboard operations.
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2016-05-06 08:47:30 +00:00 |
General
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
Geometry
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Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
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2016-05-03 13:51:07 +00:00 |
GZBuilder
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
IO
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
Map
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Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
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2016-05-03 13:51:07 +00:00 |
Plugins
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
Properties
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Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
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2016-03-17 23:58:08 +00:00 |
Rendering
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
Resources
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Added some boilerplate to clipboard operations.
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2016-05-06 08:47:30 +00:00 |
Types
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Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
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2016-04-28 14:02:24 +00:00 |
VisualModes
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Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
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2016-04-29 21:38:43 +00:00 |
Windows
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Added some boilerplate to clipboard operations.
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2016-05-06 08:47:30 +00:00 |
ZDoom
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Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
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2016-05-04 11:16:17 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
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2016-04-28 14:02:24 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |