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Scripting
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ActorStructure.cs
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Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
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2016-05-13 13:41:09 +00:00 |
AnimdefsParser.cs
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Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
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2016-04-06 22:54:04 +00:00 |
CvarInfoParser.cs
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Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
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2016-04-19 20:40:42 +00:00 |
DecorateCategoryInfo.cs
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Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
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2016-05-13 13:41:09 +00:00 |
DecorateParser.cs
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Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
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2016-05-13 13:41:09 +00:00 |
GldefsParser.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
MapinfoParser.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ModeldefParser.cs
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Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
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2016-05-04 11:16:17 +00:00 |
ModeldefStructure.cs
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Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
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2016-05-04 11:16:17 +00:00 |
PatchStructure.cs
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TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
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2016-03-16 23:26:53 +00:00 |
ReverbsParser.cs
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Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
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2016-04-06 22:54:04 +00:00 |
SndSeqParser.cs
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
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2016-02-22 12:33:19 +00:00 |
StateGoto.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
StateStructure.cs
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Added support for "Light()" DECORATE state expression.
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2016-04-20 21:55:33 +00:00 |
TerrainParser.cs
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
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2016-02-22 12:33:19 +00:00 |
TexturesParser.cs
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Added, Classic modes: thing sprites are now angle-dependent.
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2016-04-08 14:02:08 +00:00 |
TextureStructure.cs
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Added HiRes textures support.
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2016-03-04 08:10:56 +00:00 |
VoxeldefParser.cs
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Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
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2016-04-06 22:54:04 +00:00 |
X11R6RGBParser.cs
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Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
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2016-04-13 14:11:35 +00:00 |
ZDTextParser.cs
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Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
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2016-05-13 13:41:09 +00:00 |