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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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79 lines
2 KiB
C#
Executable file
79 lines
2 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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internal sealed class AllTextureSet : TextureSet, IFilledTextureSet
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{
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#region ================== Constants
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private const string NAME = "All";
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#endregion
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#region ================== Variables
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// Matching textures and flats
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private Dictionary<string, ImageData> textures;
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private Dictionary<string, ImageData> flats;
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#endregion
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#region ================== Properties
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public ICollection<ImageData> Textures { get { return textures.Values; } }
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public ICollection<ImageData> Flats { get { return flats.Values; } }
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#endregion
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#region ================== Constructor / Destructor
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// New texture set constructor
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public AllTextureSet()
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{
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this.name = NAME;
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this.textures = new Dictionary<string, ImageData>(StringComparer.Ordinal);
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this.flats = new Dictionary<string, ImageData>(StringComparer.Ordinal);
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}
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#endregion
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#region ================== Methods
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internal void AddTexture(ImageData image)
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{
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//mxd. Use short name when adding a texture with "classic" name to override same-named textures
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// with textures loaded from directory/pk3 containters
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textures[image.DisplayName.Length > 8 ? image.Name : image.ShortName] = image;
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}
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internal void AddFlat(ImageData image)
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{
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//mxd. Same with flats
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flats[image.DisplayName.Length > 8 ? image.Name : image.ShortName] = image;
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}
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#endregion
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}
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}
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