UltimateZoneBuilder/Source/Geometry
2008-05-08 13:44:48 +00:00
..
Angle2D.cs fixed ear-clipping trace bug with vertices that are used more than once in the same sector 2008-01-08 18:52:20 +00:00
EarClipVertex.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
Line2D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00
LinedefAngleSorter.cs - started on the line drawing mode 2008-04-20 22:54:24 +00:00
LinedefSide.cs - added SectorMaker (unfinished) 2008-05-05 14:22:36 +00:00
LinedefsTracePath.cs some more drawing code (still unfinished) 2008-05-01 19:31:49 +00:00
Polygon.cs worked on geometry drawing (i think it is actually working perfect now, aside from some default settings on the new sidedefs then) 2008-05-07 22:46:15 +00:00
SectorTools.cs few bugfixes 2008-05-08 13:44:48 +00:00
SidedefAngleSorter.cs triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
SidedefsTracePath.cs some more drawing code (still unfinished) 2008-05-01 19:31:49 +00:00
TriangleList.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
Triangulator.cs completely got rid of integral vertex coordinates (now all floating point) 2008-05-05 22:01:27 +00:00
Vector2D.cs triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
Vector3D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00