.. |
CheckClosedSectors.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
CheckLineReferences.cs
|
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
|
2014-06-30 08:17:43 +00:00 |
CheckMissingFlats.cs
|
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
|
2014-06-30 08:17:43 +00:00 |
CheckMissingTextures.cs
|
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
|
2014-06-30 08:17:43 +00:00 |
CheckOverlappingLines.cs
|
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
|
2014-02-07 09:10:55 +00:00 |
CheckOverlappingVertices.cs
|
Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases.
|
2014-05-27 09:22:44 +00:00 |
CheckStrayVertices.cs
|
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
|
2014-06-30 08:17:43 +00:00 |
CheckStuckThings.cs
|
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
|
2014-05-20 09:09:28 +00:00 |
CheckUnknownFlats.cs
|
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
|
2014-06-30 08:17:43 +00:00 |
CheckUnknownTextures.cs
|
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
|
2014-06-30 08:17:43 +00:00 |
CheckUnknownThings.cs
|
Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases.
|
2014-05-27 09:22:44 +00:00 |
CheckUnusedTextures.cs
|
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
|
2014-06-30 08:17:43 +00:00 |
ErrorChecker.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
ErrorCheckerAttribute.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
ErrorResult.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
ResultLineMissingFront.cs
|
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
|
2014-03-05 09:21:28 +00:00 |
ResultLineMissingSides.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
ResultLineNotDoubleSided.cs
|
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
|
2014-03-05 09:21:28 +00:00 |
ResultLineNotSingleSided.cs
|
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
|
2014-03-05 09:21:28 +00:00 |
ResultLineOverlapping.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
ResultMissingFlat.cs
|
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
|
2014-03-05 09:21:28 +00:00 |
ResultMissingTexture.cs
|
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
|
2014-03-05 09:21:28 +00:00 |
ResultNoErrors.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
ResultSectorInvalid.cs
|
Sector Info panel now shows how many sidedefs highlighted sector has.
|
2013-09-09 14:03:02 +00:00 |
ResultSectorUnclosed.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
ResultStrayVertex.cs
|
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
|
2013-06-04 14:43:26 +00:00 |
ResultStuckThingInLine.cs
|
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
|
2013-06-04 14:43:26 +00:00 |
ResultStuckThingInThing.cs
|
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
|
2013-06-04 14:43:26 +00:00 |
ResultThingOutside.cs
|
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
|
2013-06-04 14:43:26 +00:00 |
ResultUnknownFlat.cs
|
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
|
2014-03-05 09:21:28 +00:00 |
ResultUnknownTexture.cs
|
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
|
2014-03-05 09:21:28 +00:00 |
ResultUnknownThing.cs
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
ResultUnusedTexture.cs
|
Selected things are now dragged while dragging vertices, linedefs and sectors.
|
2014-01-13 08:06:56 +00:00 |
ResultVertexOverlappingLine.cs
|
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
|
2014-02-07 09:10:55 +00:00 |
ResultVertexOverlappingVertex.cs
|
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
|
2014-02-07 09:10:55 +00:00 |