UltimateZoneBuilder/Source/Core
2023-03-29 11:24:51 +02:00
..
Actions Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
Compilers Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Config Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance 2022-12-09 15:37:45 +01:00
Controls Texture Browser: fixed a problem where the setting for texture type to show wasn't saved 2023-02-11 21:37:49 +01:00
Data Fixed a crash that occurred when using the NullTexture option in the TEXTURES lump. Fixes #833 2022-12-10 19:11:28 +01:00
Dehacked DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
Editing Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
General UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858 2023-03-03 13:10:32 +01:00
Geometry Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
GZBuilder MODELDEF: added support for the rotation-center command. Resolves #796 2022-10-21 20:29:30 +02:00
IO Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Map Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619 2022-02-12 12:14:50 +01:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Rendering Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance 2022-12-09 15:37:45 +01:00
Resources Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225 2023-02-01 20:51:03 +01:00
Types Fixed a problem where polyobject numbers where not sorted correctly in the editing dialogs. Fixes #690 2022-01-22 11:06:13 +01:00
VisualModes Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
Windows Fixed a problem where the last used game configuration was not saved for the new map dialog 2023-03-29 11:24:51 +02:00
ZDoom ZScript: Added support for narrowed enums (#854) 2023-01-21 10:07:13 +01:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj UDBScript version 5 (#819) 2022-11-13 01:15:17 +01:00
BuilderMono.csproj Add support for toasts (#817) 2022-11-06 15:08:22 +01:00