..
AboutForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AboutForm.Designer.cs
Line angle is now displayed when a line is drawn in Draw Geometry mode.
2012-11-11 21:52:08 +00:00
AboutForm.resx
Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
2012-07-17 22:51:55 +00:00
ActionBrowserForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ActionBrowserForm.Designer.cs
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
2012-09-07 14:04:32 +00:00
ActionBrowserForm.resx
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
2012-09-07 14:04:32 +00:00
AngleForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs
- Fixed the tab order on all windows
2009-04-26 19:53:36 +00:00
AngleForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
BitFlagsForm.cs
Some cosmetic changes in Hexen and ZDoom linedef configurations.
2013-04-15 13:52:54 +00:00
BitFlagsForm.Designer.cs
Some cosmetic changes in Hexen and ZDoom linedef configurations.
2013-04-15 13:52:54 +00:00
BitFlagsForm.resx
Some cosmetic changes in Hexen and ZDoom linedef configurations.
2013-04-15 13:52:54 +00:00
ChangeMapForm.cs
"Open Map in current WAD" action now works much faster.
2013-07-25 12:39:40 +00:00
ChangeMapForm.Designer.cs
"Open Map in current WAD" action now works much faster.
2013-07-25 12:39:40 +00:00
ChangeMapForm.resx
"Open Map in current WAD" action now works much faster.
2013-07-25 12:39:40 +00:00
ConfigForm.cs
DECORATE Scale actor property is now taken into account when rendering models.
2013-06-14 11:40:18 +00:00
ConfigForm.Designer.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ConfigForm.resx
Moving to new SVN...
2013-03-18 13:52:27 +00:00
CustomFieldsForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs
@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
DelayedForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DelayedForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
EffectBrowserForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
EffectBrowserForm.Designer.cs
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
2012-09-07 14:04:32 +00:00
EffectBrowserForm.resx
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
2012-09-07 14:04:32 +00:00
ErrorsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ErrorsForm.Designer.cs
GZDoom Builder 1.12a:
2012-07-28 20:36:28 +00:00
ErrorsForm.resx
GZDoom Builder 1.07
2012-06-01 19:53:14 +00:00
FindReplaceOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.Designer.cs
Updated to Doom Builder 2 r1599:
2012-08-14 20:10:59 +00:00
FlagsForm.resx
Updated to Doom Builder 2 r1599:
2012-08-14 20:10:59 +00:00
FlatBrowserForm.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GridSetupForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GridSetupForm.Designer.cs
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
GridSetupForm.resx
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
IMainForm.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
LinedefEditForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
LinedefEditForm.Designer.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
LinedefEditForm.resx
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
MainForm.cs
Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
2013-08-07 09:25:37 +00:00
MainForm.Designer.cs
Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings.
2013-07-31 13:57:02 +00:00
MainForm.resx
UDMF, Linedef edit form: All sidedef properties are now editable via user interface.
2013-06-10 14:04:23 +00:00
MapOptionsForm.cs
A map was not saved properly when user saved it right after changing map format.
2013-05-31 13:57:49 +00:00
MapOptionsForm.Designer.cs
@ another visual bug fix
2009-07-10 20:36:14 +00:00
MapOptionsForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
MenuSection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MessageBeepType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.Designer.cs
"Open Map in current WAD" action now works much faster.
2013-07-25 12:39:40 +00:00
OpenMapOptionsForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PasteOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
PluginToolbarButton.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesController.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesForm.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
PreferencesForm.Designer.cs
Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2.
2013-07-08 13:39:06 +00:00
PreferencesForm.resx
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
2013-05-20 10:43:34 +00:00
ResourceOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ResourceOptionsForm.Designer.cs
GZDoom Builder 1.12:
2012-07-23 21:28:23 +00:00
ResourceOptionsForm.resx
GZDoom Builder 1.12:
2012-07-23 21:28:23 +00:00
ScriptEditorForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ScriptEditorForm.Designer.cs
GZDoom Builder 1.11:
2012-07-10 10:20:45 +00:00
ScriptEditorForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScriptFindReplaceForm.Designer.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SectorEditForm.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
SectorEditForm.Designer.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
SectorEditForm.resx
Visual mode, UDMF: fixed another bug in Auto align functions.
2013-06-25 12:35:13 +00:00
SectorEditFormUDMF.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
SectorEditFormUDMF.Designer.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
SectorEditFormUDMF.resx
Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector.
2013-07-29 12:01:06 +00:00
SetDefaultTexturesForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SetDefaultTexturesForm.Designer.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
SetDefaultTexturesForm.resx
Moving to new SVN...
2013-03-18 13:52:27 +00:00
StatusInfo.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
TanColorTable.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
TextEditForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
TextEditForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextureBrowserForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
TextureBrowserForm.Designer.cs
Even more fixes in Vertex and Linedef deleting process.
2013-03-26 12:31:07 +00:00
TextureBrowserForm.resx
Even more fixes in Vertex and Linedef deleting process.
2013-03-26 12:31:07 +00:00
TextureSetForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureSetForm.Designer.cs
Even more fixes in Vertex and Linedef deleting process.
2013-03-26 12:31:07 +00:00
TextureSetForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ThingBrowserForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs
- Fixed the tab order on all windows
2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ThingEditForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ThingEditForm.Designer.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ThingEditForm.resx
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ThingsFiltersForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ThingsFiltersForm.Designer.cs
Added Find & Replace for Thing Angles
2010-09-01 14:36:31 +00:00
ThingsFiltersForm.resx
Added Find & Replace for Thing Angles
2010-09-01 14:36:31 +00:00
ToolbarSection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VertexEditForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
VertexEditForm.Designer.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
VertexEditForm.resx
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00