UltimateZoneBuilder/Source/Core/Windows
MaxED 724709e435 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00
..
AboutForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AboutForm.Designer.cs Line angle is now displayed when a line is drawn in Draw Geometry mode. 2012-11-11 21:52:08 +00:00
AboutForm.resx Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
ActionBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ActionBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ActionBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
AngleForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
AngleForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BitFlagsForm.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.Designer.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.resx Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
ChangeMapForm.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
ChangeMapForm.Designer.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
ChangeMapForm.resx "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
ConfigForm.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
ConfigForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ConfigForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
CustomFieldsForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DelayedForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DelayedForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EffectBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EffectBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
EffectBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ErrorsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorsForm.Designer.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ErrorsForm.resx GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FindReplaceOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.Designer.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.resx Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GridSetupForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
GridSetupForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
IMainForm.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
LinedefEditForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
LinedefEditForm.Designer.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
LinedefEditForm.resx UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
MainForm.cs Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs. 2013-08-07 09:25:37 +00:00
MainForm.Designer.cs Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings. 2013-07-31 13:57:02 +00:00
MainForm.resx UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
MapOptionsForm.cs A map was not saved properly when user saved it right after changing map format. 2013-05-31 13:57:49 +00:00
MapOptionsForm.Designer.cs @ another visual bug fix 2009-07-10 20:36:14 +00:00
MapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MenuSection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MessageBeepType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.Designer.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
OpenMapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PluginToolbarButton.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesController.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
PreferencesForm.Designer.cs Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2. 2013-07-08 13:39:06 +00:00
PreferencesForm.resx Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
ResourceOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ResourceOptionsForm.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ResourceOptionsForm.resx GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ScriptEditorForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
ScriptEditorForm.Designer.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
ScriptEditorForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptFindReplaceForm.Designer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SectorEditForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SectorEditForm.Designer.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
SectorEditForm.resx Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
SectorEditFormUDMF.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
SectorEditFormUDMF.Designer.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
SectorEditFormUDMF.resx Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector. 2013-07-29 12:01:06 +00:00
SetDefaultTexturesForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SetDefaultTexturesForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
SetDefaultTexturesForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
StatusInfo.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
TanColorTable.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
TextEditForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
TextEditForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureBrowserForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
TextureBrowserForm.Designer.cs Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureBrowserForm.resx Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureSetForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSetForm.Designer.cs Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureSetForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingEditForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
ThingEditForm.Designer.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
ThingEditForm.resx Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
ThingsFiltersForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingsFiltersForm.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ThingsFiltersForm.resx Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ToolbarSection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexEditForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
VertexEditForm.Designer.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
VertexEditForm.resx Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00