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Scripting
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Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
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2020-09-30 03:34:11 +02:00 |
BitmapImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
CameraTextureImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColorImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColormapImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
CvarsCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocationList.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataManager.cs
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |
DataReader.cs
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Removed dynamic resource reloading for resource writing
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2019-12-29 16:38:53 +02:00 |
DirectoryReader.cs
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Fixed a crash when trying to load files that do not exist
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2020-09-13 10:45:30 +02:00 |
DynamicBitmapImage.cs
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Fix black output from visplane explorer
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2020-04-19 14:19:18 +02:00 |
FileImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
FlatImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
HiResImage.cs
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Force HiRes replacements to always use worldpanning. Fixes #432
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2020-07-05 09:20:08 +02:00 |
ImageData.cs
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Fix black output from visplane explorer
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2020-04-19 14:19:18 +02:00 |
ImageDataFormat.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
ImageLoadState.cs
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
PatchNames.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PK3FileImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
PK3Reader.cs
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Added support for loading PK3s in read-only mode (#477)
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2020-09-27 15:05:27 +02:00 |
PK3StructuredReader.cs
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Remove GetCorrectCaseForFile call in GetFileAtPath
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2020-07-29 17:30:17 -04:00 |
Playpal.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ResourceImage.cs
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Load images when they accessed
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2020-01-12 23:10:57 +01:00 |
SimpleTextureImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
SpriteImage.cs
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Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
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2020-10-11 13:18:08 +02:00 |
TextureImage.cs
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Remove the need for ZeroMemory
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2020-09-11 22:39:18 +02:00 |
TexturePatch.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TEXTURESImage.cs
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Remove the need for ZeroMemory
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2020-09-11 22:39:18 +02:00 |
UnknownImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
VoxelImage.cs
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LoadImage should not be virtual
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2020-01-12 21:12:56 +01:00 |
WADReader.cs
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Removed dynamic resource reloading for resource writing
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2019-12-29 16:38:53 +02:00 |