UltimateZoneBuilder/Build/Configurations/Includes/ZDoom_misc.cfg
2012-04-17 19:13:47 +00:00

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linedefflags
{
16384 = "Block Players";
}
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
6144 = "Player presses Use (PassThru)";
7168 = "Projectile hits or crosses";
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
6144 = "passuse";
16384 = "blockplayers";
}
linedefflags_udmf
{
monsteractivate = "Monster activates";
blockeverything = "Block everything";
blockplayers = "Block players";
blockfloaters = "Block floating";
translucent = "Translucent";
jumpover = "Jump-over railing";
zoneboundary = "Sound zone boundary";
clipmidtex = "Clip middle texture";
wrapmidtex = "Wrap middle texture";
midtex3d = "Walkable middle texture";
blockprojectiles = "Block projectiles";
}
linedefactivations_udmf
{
firstsideonly = "Front side only";
checkswitchrange = "Switch height check";
anycross = "Any crossing non-missile activates";
playeruseback = "Player can use from back side";
}
thingflags
{
2048 = "Translucent (25%)";
4096 = "Invisible";
8192 = "Friendly";
16384 = "Frozen while inactive";
}
thingflags_udmf
{
skill6 = "Skill 6";
skill7 = "Skill 7";
skill8 = "Skill 8";
class1 = "Class 1";
class2 = "Class 2";
class3 = "Class 3";
class4 = "Class 4";
class5 = "Class 5";
class6 = "Class 6";
class7 = "Class 7";
class8 = "Class 8";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
2048 = "translucent";
4096 = "invisible";
8192 = "friend";
16384 = "standing";
}
defaultthingflags
{
1;
2;
4;
32;
64;
128;
256;
512;
1024;
}
defaultthingflags_udmf
{
skill1;
skill2;
skill3;
skill4;
skill5;
skill6;
skill7;
skill8;
single;
coop;
dm;
class1;
class2;
class3;
class4;
class5;
class6;
class7;
class8;
}
// Default sector brightness levels
sectorbrightness
{
255; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136;
128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0;
}
/*
TEXTURES AND FLAT SOURCES
This tells Doom Builder where to find the information for textures
and flats in the IWAD file, Addition WAD file and Map WAD file.
Start and end lumps must be given in a structure (of which the
key name doesnt matter) and any textures or flats in between them
are loaded in either the textures category or flats category.
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
*/
textures
{
zdoom1
{
start = "TX_START";
end = "TX_END";
}
}
/*
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
Only add fields here that Doom Builder does not edit with its own user-interface!
The "default" field must match the UDMF specifications!
Field data types:
0 = integer *
1 = float
2 = string
3 = bool
4 = linedeftype (integer) *
5 = sectoreffect (integer) *
6 = texture (string)
7 = flat (string)
8 = angle in degrees (integer)
9 = angle in radians (float)
10 = XXRRGGBB color (integer)
11 = enum option (integer) *
12 = enum bits (integer) *
13 = sector tag (integer) *
14 = thing tag (integer) *
15 = linedef tag (integer) *
16 = enum option (string)
17 = angle in degrees (float)
*/
universalfields
{
linedef
{
comment
{
type = 2;
default = "";
}
alpha
{
type = 1;
default = 1.0f;
}
renderstyle
{
type = 16;
default = "translucent";
enum
{
translucent = "Translucent";
add = "Additive";
}
}
}
sidedef
{
clipmidtex
{
type = 3;
default = false;
}
comment
{
type = 2;
default = "";
}
light
{
type = 0;
default = 0;
}
lightabsolute
{
type = 3;
default = false;
}
nodecals
{
type = 3;
default = false;
}
nofakecontrast
{
type = 3;
default = false;
}
offsetx_top
{
type = 1;
default = 0.0f;
}
offsety_top
{
type = 1;
default = 0.0f;
}
offsetx_mid
{
type = 1;
default = 0.0f;
}
offsety_mid
{
type = 1;
default = 0.0f;
}
offsetx_bottom
{
type = 1;
default = 0.0f;
}
offsety_bottom
{
type = 1;
default = 0.0f;
}
scalex_top
{
type = 1;
default = 1.0f;
}
scaley_top
{
type = 1;
default = 1.0f;
}
scalex_mid
{
type = 1;
default = 1.0f;
}
scaley_mid
{
type = 1;
default = 1.0f;
}
scalex_bottom
{
type = 1;
default = 1.0f;
}
scaley_bottom
{
type = 1;
default = 1.0f;
}
smoothlighting
{
type = 3;
default = false;
}
wrapmidtex
{
type = 3;
default = false;
}
}
thing
{
comment
{
type = 2;
default = "";
}
}
sector
{
comment
{
type = 2;
default = "";
}
xpanningfloor
{
type = 1;
default = 0.0f;
}
ypanningfloor
{
type = 1;
default = 0.0f;
}
xpanningceiling
{
type = 1;
default = 0.0f;
}
ypanningceiling
{
type = 1;
default = 0.0f;
}
xscalefloor
{
type = 1;
default = 1.0f;
}
yscalefloor
{
type = 1;
default = 1.0f;
}
xscaleceiling
{
type = 1;
default = 1.0f;
}
yscaleceiling
{
type = 1;
default = 1.0f;
}
rotationfloor
{
type = 17;
default = 0.0f;
}
rotationceiling
{
type = 17;
default = 0.0f;
}
lightfloor
{
type = 0;
default = 0.0f;
}
lightceiling
{
type = 0;
default = 0.0f;
}
lightfloorabsolute
{
type = 3;
default = false;
}
lightceilingabsolute
{
type = 3;
default = false;
}
gravity
{
type = 1;
default = 1.0f;
}
lightcolor
{
type = 10;
default = 16777215;
}
fadecolor
{
type = 10;
default = 0;
}
desaturation
{
type = 1;
default = 0.0f;
}
silent
{
type = 3;
default = false;
}
nofallingdamage
{
type = 3;
default = false;
}
dropactors
{
type = 3;
default = false;
}
norespawn
{
type = 3;
default = false;
}
}
}
/*
MAP LUMP NAMES
Map lumps are loaded with the map as long as they are right after each other. When the editor
meets a lump which is not defined in this list it will ignore the map if not satisfied.
The order of items defines the order in which lumps will be written to WAD file on save.
To indicate the map header lump, use ~MAP
Legenda:
required = Lump is required to exist.
blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
nodebuild = The nodebuilder generates this lump.
allowempty = The nodebuilder is allowed to leave this lump empty.
script = This lump is a text-based script. Specify the filename of the script configuration to use.
*/
doommaplumpnames
{
REJECT
{
allowempty = true;
}
}
hexenmaplumpnames
{
REJECT
{
allowempty = true;
}
BEHAVIOR
{
required = true;
nodebuild = false;
blindcopy = true;
}
SCRIPTS
{
required = false;
nodebuild = false;
script = "ZDoom_ACS.cfg";
}
}
udmfmaplumpnames
{
BEHAVIOR
{
required = false;
nodebuild = false;
blindcopy = true;
}
DIALOGUE
{
required = false;
nodebuild = false;
blindcopy = true;
}
ZNODES
{
required = false;
nodebuild = true;
allowempty = false;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = true;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = true;
}
SCRIPTS
{
required = false;
nodebuild = false;
script = "ZDoom_ACS.cfg";
}
}
enums
{
angles
{
0 = "0: East";
32 = "32: Northeast";
64 = "64: North";
96 = "96: Northwest";
128 = "128: West";
160 = "160: Southwest";
192 = "192: South";
224 = "224: Southest";
}
frontback
{
0 = "Front";
1 = "Back";
}
backfront
{
1 = "Front";
0 = "Back";
}
floorceiling
{
0 = "Floor";
1 = "Ceiling";
}
ceilingfloor
{
0 = "Ceiling";
1 = "Floor";
}
floorceilingboth
{
0 = "Floor";
1 = "Ceiling";
2 = "Both";
}
sector_flags
{
1 = "Silent";
2 = "No Falling Damage";
4 = "Drop with floor";
8 = "No Respawn";
}
delays
{
105 = "105: Lift wait";
150 = "150: Door Wait";
}
donut
{
4 = "4: Normal";
}
door_speeds
{
4 = "4: Animated";
16 = "16: Slow";
32 = "32: Normal";
64 = "64: Fast";
128 = "128: Turbo";
}
flat_speeds
{
8 = "8: Slow";
16 = "16: Normal";
32 = "32: Fast";
64 = "64: Turbo";
}
plat_speeds
{
8 = "8: Slow";
16 = "16: Normal";
32 = "32: Lift/Fast";
64 = "64: Turbo";
}
scroll_speeds
{
64 = "64: Normal";
}
stair_speeds
{
2 = "2: Slow";
4 = "4: Normal";
16 = "16: Fast";
32 = "32: Turbo";
}
generic_floor_target
{
0 = "Relative offset";
1 = "Highest neighbor";
2 = "Lowest neighbor";
3 = "Nearest neighbor";
4 = "Lowest neighbor";
5 = "Ceiling";
6 = "Shortest lower texture";
}
generic_ceiling_target
{
0 = "Relative offset";
1 = "Highest neighbor";
2 = "Lowest neighbor";
3 = "Nearest neighbor";
4 = "Highest neighbor";
5 = "Floor";
6 = "Shortest lower texture";
}
generic_door_types
{
0 = "Open Close";
1 = "Open Stay";
2 = "Close Open";
3 = "Close Stay";
}
generic_lift_types
{
0 = "Up Stay";
1 = "Down Up";
2 = "Down to nearest";
3 = "Down to lowest";
4 = "Perpetual raise";
}
death_types
{
0 = "Unknown";
5 = "Rocket impact";
6 = "Rocket explosion";
7 = "Plasma rifle";
8 = "BFG impact";
9 = "BFG explosion";
10 = "Chainsaw";
11 = "Shotgun";
12 = "Water";
13 = "Slime";
14 = "Lava";
15 = "Crush";
16 = "Telefrag";
17 = "Falling";
18 = "Suicide";
19 = "Barrel";
20 = "Exit";
21 = "Splash";
22 = "Melee hit";
23 = "Railgun";
24 = "Frost";
25 = "Disintegration";
26 = "Poison";
27 = "Electricity";
}
teams
{
0 = "0: Blue Team";
1 = "1: Red Team";
2 = "2: Green Team";
3 = "3: Gold Team";
4 = "4: Black Team";
5 = "5: White Team";
6 = "6: Orange Team";
7 = "7: Purple Team";
}
}
enums_doom
{
keys
{
0 = "None";
1 = "Red key card";
2 = "Blue key card";
3 = "Yellow key card";
4 = "Red skull key";
5 = "Blue skull key";
6 = "Yellow skull key";
100 = "Any key";
101 = "All keys";
102 = "Impossible";
129 = "Any red key";
130 = "Any blue key";
131 = "Any yellow key";
229 = "One of each color";
}
spawnthing
{
0 = "None";
1 = "Shotgun Guy";
2 = "Chaingun Guy";
3 = "Baron Of Hell";
4 = "Zombieman";
5 = "Imp";
6 = "Arachnotron";
7 = "Spider Mastermind";
8 = "Demon";
9 = "Spectre";
10 = "Imp Fireball";
11 = "Clip";
12 = "Shells";
19 = "Cacodemon";
20 = "Revenant";
21 = "Bridge";
22 = "Armor Bonus";
23 = "Stimpack";
24 = "Medkit";
25 = "Soul Sphere";
27 = "Shotgun";
28 = "Chaingun";
29 = "Rocket Launcher";
30 = "Plasma Gun";
31 = "BFG";
32 = "Chainsaw";
33 = "Super Shotgun";
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
51 = "Plasma Bolt";
53 = "Tracer";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
68 = "Green Armor";
69 = "Blue Armor";
75 = "Energy Cell";
85 = "Blue Keycard";
86 = "Red Keycard";
87 = "Yellow Keycard";
88 = "Yellow Skullkey";
89 = "Red Skullkey";
90 = "Blue Skullkey";
98 = "Temp Large Flame";
100 = "Stealth Baron";
101 = "Stealth Hell Knight";
102 = "Stealth Zombieman";
103 = "Stealth Shotgun Guy";
110 = "Lost Soul";
111 = "Arch-Vile";
112 = "Mancubus";
113 = "Hell Knight";
114 = "Cyberdemon";
115 = "Pain Elemental";
116 = "Wolf SS Soldier";
117 = "Stealth Arachnotron";
118 = "Stealth Arch-Vile";
119 = "Stealth Cacodemon";
120 = "Stealth Chaingun Guy";
121 = "Stealth Demon";
122 = "Stealth Imp";
123 = "Stealth Mancubus";
124 = "Stealth Revenant";
125 = "Barrel";
126 = "Cacodemon Shot";
127 = "Rocket (Projectile)";
128 = "BFG Shot";
129 = "Arachnotron Plasma Bolt";
130 = "Blood";
131 = "Bullet Puff";
132 = "Megasphere";
133 = "Invulnerability Sphere";
134 = "Berserk Pack";
135 = "Invisibility Sphere";
136 = "Radiation Suit";
137 = "Computer Map";
138 = "Light-Amp Goggles";
139 = "Box Of Ammo";
140 = "Rocket (Ammo)";
141 = "Box Of Rockets";
142 = "Energy Cell Pack";
143 = "Box Of Shells";
144 = "Backpack";
145 = "Guts";
146 = "Blood Pool 1";
147 = "Blood Pool 2";
148 = "Blood Pool 3";
149 = "Flaming Barrel";
150 = "Brains";
151 = "Scripted Marine";
152 = "Health Bonus";
153 = "Mancubus Shot";
154 = "Baron Fireball";
216 = "Grenade";
}
}
enums_heretic
{
keys
{
0 = "None";
1 = "Green key";
2 = "Blue key";
3 = "Yellow key";
129 = "Green key";
130 = "Blue key";
131 = "Yellow key";
100 = "Any key";
101 = "All keys";
229 = "All keys";
}
spawnthing
{
1 = "Sabreclaw";
2 = "Nitrogolem";
3 = "Weredragon";
4 = "Golem";
5 = "Gargoyle";
6 = "Undead Warrior";
7 = "Fire Gargoyle";
8 = "Ghost Golem";
9 = "Ghost Nitrogolem";
10 = "Gargoyle Shot";
11 = "Wand Crystal";
12 = "Wand Geode";
14 = "Morph Ovum";
15 = "Wings of Wrath";
19 = "Disciple of D'Sparil";
20 = "Iron Lich";
21 = "Bridge";
23 = "Crystal Vial";
24 = "Quartz Flask";
25 = "Mystic Urb";
27 = "Ethereal Crossbow";
28 = "Dragon Claw";
29 = "Phoenix Rod";
30 = "Hell Staff";
31 = "Fire Mace";
32 = "Gauntlets of the Necromancer";
33 = "Ethereal Arrows";
34 = "Ethereal Quiver";
35 = "Mace Sphere";
36 = "Mace Sphere Pile";
37 = "Claw Orb";
38 = "Energy Orb";
40 = "Morph Ovum Shot";
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
68 = "Silver Shield";
69 = "Enchanted Shield";
72 = "Time Bomb of the Ancients";
73 = "Torch";
85 = "Blue Key";
86 = "Green Key";
87 = "Yellow Key";
110 = "Wind Sound";
111 = "Waterfall Sound";
120 = "Weredragon Shot";
121 = "Feather";
122 = "Chicken";
123 = "Volcano Blast";
124 = "Tiny Volcano Blast";
125 = "Pod";
126 = "Pod Generator";
127 = "Ethereal Axe";
128 = "Bloody Axe";
129 = "Ghost Warrior";
130 = "Blood";
131 = "Golem Shot";
132 = "Ophidian";
133 = "Ring of Invincibility";
134 = "Tome of Power";
135 = "Shadow Sphere";
136 = "Bag of Holding";
137 = "Map Scroll";
138 = "Ophidian Blue Shot";
139 = "Ophidian Yellow Shot";
140 = "Disciple Shot";
141 = "D'Sparil Teleportation Spot";
142 = "D'Sparil on Chaos Serpent";
143 = "D'Sparil alone";
144 = "Chaos Serpent Shot";
145 = "D'Sparil Shot";
146 = "Disciple Summon";
147 = "Main Crossbow Shot";
148 = "Tomed Crossbow Shot";
149 = "Secondary Crossbow Shot";
150 = "Volcano";
151 = "Small Goldwand Shot";
152 = "Tomed Goldwand Shot";
153 = "Crushing Firemace Sphere";
154 = "Firemace Sphere";
155 = "Small Firemace Sphere";
156 = "Large Firemace Sphere";
157 = "Dragonclaw Ripper";
158 = "SkullRodAmmo";
159 = "SkullRodHefty";
160 = "HornRodFX1";
161 = "PhoenixRodAmmo";
162 = "PhoenixRodHefty";
163 = "PhoenixFX1";
164 = "Iron Lich Ice Shot";
165 = "Iron Lich Whirlwind";
166 = "Red Glitter Generator";
167 = "Blue Glitter Generator";
}
}
enums_hexen
{
keys
{
0 = "None";
1 = "Steel key";
2 = "Cave key";
3 = "Axe key";
4 = "Fire key";
5 = "Emerald key";
6 = "Dungeon key";
7 = "Silver key";
8 = "Rusted key";
9 = "Horn key";
10 = "Swamp key";
11 = "Castle key";
101 = "All keys";
229 = "All keys";
}
spawnthing
{
1 = "Centaur";
2 = "Slaughtaur";
3 = "Green Chaos Serpent";
4 = "Ettin";
5 = "Affrit";
6 = "Swamp Stalker";
7 = "Swamp Stalker Boss";
8 = "Reiver";
9 = "Buried Reiver";
10 = "Fireball";
11 = "Blue Mana";
12 = "Green Mana";
13 = "Boots of Speed";
14 = "Porkalator";
15 = "Wings of Wrath";
16 = "Dark Servant";
17 = "Banishment Device";
19 = "Dark Bishop";
20 = "Wendigo";
21 = "Glitter Bridge";
22 = "Dragonskin Bracers";
23 = "Crystal Vial";
24 = "Quartz Flask";
25 = "Mystic Urn";
26 = "Krater of Might";
27 = "Timon's Axe";
28 = "Hammer of Retribution";
29 = "Quietus Hilt";
30 = "Quietus Crossguard";
31 = "Quietus Blade";
32 = "Serpent Staff";
33 = "Wraithverge Crescent";
34 = "Wraithverge Cross";
35 = "Wraithverge Handle";
36 = "Ice Shards Spell";
37 = "Bloodscourge Grip";
38 = "Bloodscourge Haft";
39 = "Bloodscourge Jewel";
40 = "Porkalator Shot";
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
50 = "Arrow";
51 = "Dart";
52 = "Poison Dart";
53 = "Ripper Ball";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
64 = "Blade";
65 = "Ice Shard";
66 = "Small Flame";
67 = "Large Flame";
68 = "Mesh Armor";
69 = "Falcon Shield";
70 = "Platinum Helm";
71 = "Amulet Of Warding";
72 = "Fl<46>chette";
73 = "Torch";
74 = "Disc of Repulsion";
75 = "Combined Mana";
76 = "Yorick's skull";
77 = "Heart of D'Sparil";
78 = "Ruby planet";
79 = "Emerald planet #1";
80 = "Emerald planet #2";
81 = "Sapphire planet #1";
82 = "Sapphire planet #2";
83 = "Daemon Codex";
84 = "Liber Obscura";
85 = "Steel key";
86 = "Cave key";
87 = "Axe key";
88 = "Fire key";
89 = "Emerald key";
90 = "Dungeon key";
91 = "Silver key";
92 = "Rusted key";
93 = "Horn key";
94 = "Swamp key";
95 = "Water drip";
96 = "Small temporary flame";
97 = "Small Flame";
98 = "Large temporary flame";
99 = "Large Flame";
100 = "Phantasmal green chaos serpent";
101 = "Phantasmal brown chaos serpent";
102 = "Phantasmal ettin";
103 = "Phantasmal centaur";
104 = "Raised spike";
105 = "Burried spike";
106 = "Dripping flesh";
107 = "Dripping flesh";
108 = "Reiver fireball sparks";
110 = "Wind Sound";
130 = "Blood";
133 = "Icon of the Defender";
}
}
enums_strife
{
keys
{
0 = "None";
1 = "Base Key (Front)";
2 = "Governor's Key";
3 = "Travel Passcard";
4 = "Blue ID Badge";
5 = "Prison Key";
6 = "Severed Hand";
7 = "Power Key 1";
8 = "Power Key 2";
9 = "Power Key 3";
10 = "Gold Key";
11 = "Gold ID Badge";
12 = "Silver Key";
13 = "Oracle Key";
14 = "Military ID";
15 = "Order Key";
16 = "Warehouse Key";
17 = "Brass Key";
18 = "Red Crystal Key";
19 = "Blue Crystal Key";
20 = "Chapel Key";
21 = "Catacomb Key";
22 = "Security Key";
23 = "Core Key";
24 = "Mauler Key";
25 = "Factory Key";
26 = "Mine Key";
27 = "New Key 5";
50 = "Prison Pass";
51 = "Oracle Pass";
103 = "Retail Version Only"; // this was used in shareware Strife
}
spawnthing
{
11 = "Clip Of Bullets";
40 = "Morph Ovum Shot";
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
68 = "Leather Armor";
69 = "Metal Armor";
75 = "Energy Pod";
130 = "Blood";
135 = "Shadow Armor";
136 = "Environmental Suit";
137 = "Computer Map";
139 = "Box Of Bullets";
140 = "Mini-Missiles";
141 = "Crate of Missiles";
142 = "Energy Pack";
144 = "Ammo Satchel";
}
}
enums_chex
{
keys
{
0 = "None";
1 = "Red key card";
2 = "Blue key card";
3 = "Yellow key card";
4 = "Red Flem key";
5 = "Blue Flem key";
6 = "Yellow Flem key";
100 = "Any key";
101 = "All keys";
102 = "Impossible";
129 = "Any red key";
130 = "Any blue key";
131 = "Any yellow key";
229 = "One of each color";
}
spawnthing
{
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
130 = "Blood";
142 = "Phasing Zorcher Pack";
}
}
enums_chex3
{
keys
{
0 = "None";
1 = "Red key card";
2 = "Blue key card";
3 = "Yellow key card";
4 = "Red Flem key";
5 = "Blue Flem key";
6 = "Yellow Flem key";
100 = "Any key";
101 = "All keys";
102 = "Impossible";
129 = "Any red key";
130 = "Any blue key";
131 = "Any yellow key";
229 = "One of each color";
}
spawnthing
{
1 = "Flemoidus Bipedicus";
3 = "Flemoidus Maximus";
4 = "Flemoidus Commonus";
5 = "Armored Flemoidus";
7 = "Flembomination";
8 = "Stridicus";
9 = "Cycloptis Commonus";
10 = "Bipedicus Shot";
19 = "Super Cycloptis";
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
100 = "Statue of the Thinker";
101 = "Orange tree";
110 = "Flem mine";
113 = "Flembrane";
114 = "Lord Snotfolus";
117 = "Flemoid Larva";
118 = "Statue of David";
119 = "Statue of Ramses";
120 = "Statue of King Tut";
121 = "Statue of the Chex Warrior";
122 = "Quadrumpus";
125 = "Flemoid power strand";
126 = "Cycloptis shot";
130 = "Blood";
138 = "Ultra goggles";
142 = "Phasing Zorcher Pack";
147 = "Flower";
148 = "Beaker";
150 = "Small bush";
154 = "Maximus shot";
}
}
enums_harmony
{
keys
{
0 = "None";
1 = "Purple key card";
2 = "Green key card";
3 = "Yellow key card";
4 = "Purple Pax Pox key";
5 = "Green Pax Pox key";
6 = "Yellow Pax Pox key";
100 = "Any key";
101 = "All keys";
102 = "Impossible";
129 = "Any Purple key";
130 = "Any Green key";
131 = "Any yellow key";
229 = "One of each color";
}
spawnthing
{
0 = "None";
1 = "Follower";
2 = "Mutant Soldier";
3 = "Critter";
4 = "Beastling";
6 = "Phage";
7 = "Echidna";
8 = "Breaking grid";
11 = "Flies";
20 = "Predator";
21 = "Hack Bridge";
23 = "Healing Mushroom";
24 = "First Aid Kit";
25 = "Huge healing mushroom";
27 = "Shotgun";
28 = "Minigun";
29 = "Grenade Launcher";
30 = "Entropy Thrower";
31 = "Hand Grenade";
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
51 = "Plasma Bolt";
53 = "Predator Shot";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
68 = "Amazon Armor";
69 = "NDF Armor";
85 = "Green Keycard";
86 = "Purple Keycard";
87 = "Yellow Keycard";
88 = "Yellow key";
89 = "Purple key";
90 = "Green key";
110 = "Mine";
111 = "Falling Follower";
112 = "Grid obstacle";
114 = "Centaur";
125 = "Explosive Barrel";
127 = "Launched Grenade";
128 = "Thrown Grenade";
129 = "Phage Shot";
130 = "Blood";
131 = "Bullet Puff";
137 = "Computer Map";
139 = "Box Of Ammo";
140 = "Grenade";
141 = "Grenade Belt";
142 = "Energy Cell Pack";
143 = "Box Of Shells";
144 = "Backpack";
147 = "Grenade Blast";
}
}
enums_action2
{
keys
{
0 = "None";
}
spawnthing
{
21 = "Hack Bridge";
41 = "Rock debris #1";
42 = "Rock debris #2";
43 = "Rock debris #3";
44 = "Dirt #1";
45 = "Dirt #2";
46 = "Dirt #3";
47 = "Dirt #4";
48 = "Dirt #5";
49 = "Dirt #6";
54 = "Glass shard #1";
55 = "Glass shard #2";
56 = "Glass shard #3";
57 = "Glass shard #4";
58 = "Glass shard #5";
59 = "Glass shard #6";
60 = "Glass shard #7";
61 = "Glass shard #8";
62 = "Glass shard #9";
63 = "Glass shard #10";
244 = "Wood shard";
245 = "Glass shard";
246 = "Tire";
247 = "Paint chip";
248 = "Car hood";
249 = "Car door";
250 = "Soda #3";
251 = "Soda #2";
252 = "Soda #1";
253 = "Candy #3";
254 = "Candy #2";
255 = "Candy #1";
}
}
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters_udmf
{
filter0
{
name = "Keys only";
category = "keys";
type = -1;
}
filter2
{
name = "Skill 1";
category = "";
type = -1;
fields
{
skill1 = true;
}
}
filter3
{
name = "Skill 2";
category = "";
type = -1;
fields
{
skill2 = true;
}
}
filter4
{
name = "Skill 3";
category = "";
type = -1;
fields
{
skill3 = true;
}
}
filter5
{
name = "Skill 4";
category = "";
type = -1;
fields
{
skill4 = true;
}
}
filter6
{
name = "Skill 5";
category = "";
type = -1;
fields
{
skill5 = true;
}
}
filter7
{
name = "Skill 6";
category = "";
type = -1;
fields
{
skill6 = true;
}
}
filter8
{
name = "Skill 7";
category = "";
type = -1;
fields
{
skill7 = true;
}
}
filter9
{
name = "Skill 8";
category = "";
type = -1;
fields
{
skill8 = true;
}
}
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
// ZDoom is less strict than vanilla and allows certain lumps to be missing.
gamedetect_doom
{
TEXTMAP = 2;
THINGS = 3;
LINEDEFS = 3;
SIDEDEFS = 3;
VERTEXES = 3;
//SEGS = 3;
SSECTORS = 3;
//NODES = 3;
//SECTORS = 3;
//REJECT = 3;
//BLOCKMAP = 3;
ENDMAP = 2;
BEHAVIOR = 2;
}
gamedetect_hexen
{
TEXTMAP = 2;
THINGS = 3;
LINEDEFS = 3;
SIDEDEFS = 3;
VERTEXES = 3;
//SEGS = 3;
SSECTORS = 3;
//NODES = 3;
//SECTORS = 3;
//REJECT = 3;
//BLOCKMAP = 3;
ENDMAP = 2;
BEHAVIOR = 3;
}
gamedetect_udmf
{
TEXTMAP = 3;
THINGS = 2;
LINEDEFS = 2;
SIDEDEFS = 2;
VERTEXES = 2;
//SEGS = 2;
//SSECTORS = 2;
//NODES = 2;
SECTORS = 2;
//REJECT = 2;
//BLOCKMAP = 2;
ENDMAP = 3;
//BEHAVIOR = 2;
}
// Special linedefs
speciallinedefs_doomhexen
{
soundlinedefflag = 64; // See linedefflags
singlesidedflag = 1; // See linedefflags
doublesidedflag = 4; // See linedefflags
impassableflag = 1;
upperunpeggedflag = 8;
lowerunpeggedflag = 16;
}
speciallinedefs_udmf
{
soundlinedefflag = "blocksound";
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
}
// Door making
// makedoortrack is not given here because it depends on available textures
doormaking_doom
{
makedooraction = 1; // See linedeftypes
}
doormaking_hexenudmf
{
makedooraction = 202; // See linedeftypes
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
}