UltimateZoneBuilder/Build/Configurations/Includes/EdgeC_things.cfg
biwa a88daa097d Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
2023-10-24 15:57:49 +02:00

360 lines
4.4 KiB
INI

EDGE_monsters
{
color = 12; // Light Red
arrow = 1;
title = "EDGE: Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
4050
{
title = "Stealth Arachnotron";
height = 32;
}
4051
{
title = "Stealth Archvile";
height = 32;
}
4052
{
title = "Stealth Baron of Hell";
height = 32;
}
4053
{
title = "Stealth Cacodemon";
height = 32;
}
4054
{
title = "Stealth Heavy weapon dude";
height = 32;
}
4055
{
title = "Stealth Demon";
height = 32;
}
4056
{
title = "Stealth Hell knight";
height = 32;
}
4057
{
title = "Stealth Imp";
height = 32;
}
4058
{
title = "Stealth Mancubus";
height = 32;
}
4059
{
title = "Stealth Revenant";
height = 32;
}
4060
{
title = "Stealth Shotgun Guy";
height = 32;
}
4061
{
title = "Stealth Zombie man";
height = 32;
}
7100
{
title = "EDGE Revenant MKII";
height = 32;
}
7101
{
title = "EDGE Teleport spawner";
height = 32;
}
7102
{
title = "Arachnotron MKII";
height = 32;
}
7103
{
title = "Mancubus MKII";
height = 32;
}
}
edge_powerups
{
color = 9; // Light Blue
arrow = 0;
title = "EDGE: Powerups";
width = 20;
height = 20;
hangs = 0;
blocking = 0;
sort = 1;
7000
{
title = "EDGE Nightvision Specs";
sprite = "NVSCA0";
}
7020
{
title = "EDGE Jetpack";
sprite = "JPCKA0";
}
7005
{
title = "EDGE Stop Time";
sprite = "TSTPB0";
}
}
edge_glowlights
{
color = 11; // Light Cyan
arrow = 0;
title = "EDGE: Sector Light FX";
sprite = "internal:light";
width = 16;
height = 16;
hangs = 0;
blocking = 0;
7041
{
title = "EDGE Nukage Glow: Floor";
color = 10; // Light Green
}
7042
{
title = "EDGE Lava Glow: Floor";
color = 12; // Light Red
}
7043
{
title = "EDGE Water Glow: Floor";
color = 9; // Light Blue
}
7070
{
title = "EDGE Nukage Glow: Wall";
color = 10; // Light Green
}
7071
{
title = "EDGE Lava Glow: Wall";
color = 12; // Light Red
}
7072
{
title = "EDGE Water Glow: Wall";
color = 9; // Light Blue
}
7073
{
title = "EDGE White Glow: Wall";
color = 15; // White
}
}
edge_lights
{
color = 11; // Light Cyan
arrow = 0;
title = "EDGE: Lights";
sprite = "internal:light";
width = 8;
height = 20;
hangs = 0;
blocking = 0;
7044
{
title = "White light: Floor";
height = 32;
color = 15; // White
}
7045
{
title = "Yellow light: Floor";
height = 32;
color = 14; // Yellow
}
7046
{
title = "Red light: Floor";
height = 32;
color = 12; // Light Red
}
7047
{
title = "Blue light: Floor";
height = 32;
color = 9; // Light Blue
}
7048
{
title = "Green light: Floor";
height = 32;
color = 10; // Light Green
}
7049
{
title = "Orange light: Floor";
height = 32;
color = 17; //Orange
}
7054
{
title = "White light: Ceiling";
height = 16;
hangs = 1;
color = 15; // White
}
7055
{
title = "Yellow light: Ceiling";
height = 16;
hangs = 1;
color = 14; // Yellow
}
7056
{
title = "Red light: Ceiling";
height = 16;
hangs = 1;
color = 12; // Light Red
}
7057
{
title = "Blue light: Ceiling";
height = 16;
hangs = 1;
color = 9; // Light Blue
}
7058
{
title = "Green light: Ceiling";
height = 16;
hangs = 1;
color = 10; // Light Green
}
7059
{
title = "Orange light: Ceiling";
height = 16;
hangs = 1;
color = 17; //Orange
}
}
edge_keys
{
color = 13; // Light Magenta
arrow = 0;
title = "EDGE: Keys";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
7015
{
title = "Green keycard";
sprite = "BKEYA0";
color = 10; // Light Green
}
7017
{
title = "Green skullkey";
sprite = "BSKUB0";
color = 10; // Light Green
}
}
edge_armour
{
color = 1; // Blue
arrow = 0;
title = "EDGE: Armour";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
7031
{
title = "Purple armor";
sprite = "ARM1A0";
color = 13;
}
7032
{
title = "Yellow armor";
sprite = "ARM2A0";
color = 14; // Yellow
}
7033
{
title = "Red armor";
sprite = "ARM2A0";
color = 12; // Light Red
}
}