mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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186 lines
4.5 KiB
C#
186 lines
4.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public class Sidedef : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Map
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private MapSet map;
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// List items
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private LinkedListNode<Sidedef> mainlistitem;
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private LinkedListNode<Sidedef> sectorlistitem;
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// Owner
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private Linedef linedef;
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// Sector
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private Sector sector;
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// Properties
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private int offsetx;
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private int offsety;
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private string texnamehigh;
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private string texnamemid;
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private string texnamelow;
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private long longtexnamehigh;
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private long longtexnamemid;
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private long longtexnamelow;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public MapSet Map { get { return map; } }
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public bool IsFront { get { return (this == linedef.Front); } }
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public Linedef Line { get { return linedef; } }
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public Sidedef Other { get { if(this == linedef.Front) return linedef.Back; else return linedef.Front; } }
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public Sector Sector { get { return sector; } }
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public bool IsDisposed { get { return isdisposed; } }
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public int OffsetX { get { return offsetx; } }
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public int OffsetY { get { return offsety; } }
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public string HighTexture { get { return texnamehigh; } }
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public string MiddleTexture { get { return texnamemid; } }
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public string LowTexture { get { return texnamelow; } }
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public long LongHighTexture { get { return longtexnamehigh; } }
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public long LongMiddleTexture { get { return longtexnamemid; } }
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public long LongLowTexture { get { return longtexnamelow; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Sidedef(MapSet map, LinkedListNode<Sidedef> listitem, Linedef l, bool front, Sector s)
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{
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// Initialize
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this.map = map;
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this.mainlistitem = listitem;
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this.linedef = l;
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this.sector = s;
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// Attach to the linedef
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if(front) l.AttachFront(this); else l.AttachBack(this);
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// Attach to sector
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sectorlistitem = s.AttachSidedef(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Already set isdisposed so that changes can be prohibited
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isdisposed = true;
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// Remove from main list
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mainlistitem.List.Remove(mainlistitem);
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// Detach from linedef
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linedef.DetachSidedef(this);
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// Detach from sector
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sector.DetachSidedef(sectorlistitem);
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// Clean up
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mainlistitem = null;
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sectorlistitem = null;
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linedef = null;
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map = null;
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sector = null;
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}
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}
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#endregion
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#region ================== Management
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// This copies all properties to another sidedef
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public void CopyPropertiesTo(Sidedef s)
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{
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// Copy properties
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s.offsetx = offsetx;
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s.offsety = offsety;
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s.SetTextureHigh(texnamehigh);
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s.SetTextureMid(texnamelow);
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s.SetTextureLow(texnamemid);
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}
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#endregion
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#region ================== Changes
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// This updates all properties
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public void Update(int offsetx, int offsety, string thigh, string tmid, string tlow)
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{
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// Apply changes
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this.offsetx = offsetx;
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this.offsety = offsety;
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SetTextureHigh(thigh);
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SetTextureMid(tmid);
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SetTextureLow(tlow);
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}
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// This sets texture
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public void SetTextureHigh(string name)
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{
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texnamehigh = name;
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longtexnamehigh = Lump.MakeLongName(name);
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}
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// This sets texture
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public void SetTextureMid(string name)
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{
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texnamemid = name;
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longtexnamemid = Lump.MakeLongName(name);
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}
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// This sets texture
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public void SetTextureLow(string name)
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{
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texnamelow = name;
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longtexnamelow = Lump.MakeLongName(name);
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}
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#endregion
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}
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}
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