UltimateZoneBuilder/Source/Core/Data
MaxED 70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
..
BitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ColorImage.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
ColormapImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
DataLocation.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataLocationList.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataManager.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
DataReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
DirectoryReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
DynamicBitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FileImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
FlatImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
HighResImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageData.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageDataFormat.cs Added Draw Rectangle Mode. 2012-06-04 23:42:13 +00:00
ImageLoadState.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PatchNames.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PK3FileImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
PK3Reader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
PK3StructuredReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Playpal.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreviewManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResourceImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
SimpleTextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
SpriteImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TextureImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
TexturePatch.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WADReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00