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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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81 lines
2.9 KiB
INI
Executable file
81 lines
2.9 KiB
INI
Executable file
/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Zandronum: Doom 2 (UDMF)";
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// This is the simplified game engine/sourceport name
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engine = "zandronum";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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// Settings common to text map format
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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include("Includes\\Zandronum_linedefs.cfg");
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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longtexturenames = false;
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// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump.
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buggymodeldefpitch = true;
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// mxd. Default script compiler
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defaultscriptcompiler = "zandronum_acs.cfg";
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "doom");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\Zandronum_things.cfg", "default");
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include("Includes\\Zandronum_things.cfg", "doom");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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// Additional enums from the engine
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include("Includes\\Zandronum_misc.cfg", "enums_doom");
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}
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