mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
168 lines
4.6 KiB
C#
168 lines
4.6 KiB
C#
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using System.Collections.Specialized;
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namespace CodeImp.DoomBuilder
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{
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internal static class General
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{
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#region ================== Constants
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// Files and Folders
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private const string SETTINGS_CONFIG_FILE = "Builder.cfg";
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private const string GAME_CONFIGS_DIR = "Configurations";
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#endregion
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#region ================== Variables
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// Files and Folders
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private static string apppath;
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private static string temppath;
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private static string configspath;
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// Main objects
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private static MainForm mainwindow;
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private static Configuration settings;
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// Configurations
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private static List<string> configfiles;
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private static List<string> confignames;
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#endregion
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#region ================== Properties
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public static string AppPath { get { return apppath; } }
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public static string TempPath { get { return temppath; } }
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public static string ConfigsPath { get { return configspath; } }
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public static MainForm MainWindow { get { return mainwindow; } }
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public static Configuration Settings { get { return settings; } }
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#endregion
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#region ================== Startup
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// Main program entry
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public static void Main(string[] args)
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{
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// Find application path
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string dirpath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().GetName().CodeBase);
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Uri localpath = new Uri(dirpath);
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apppath = Uri.UnescapeDataString(localpath.AbsolutePath);
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// Temporary directory
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temppath = Path.GetTempPath();
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// Configurations directory
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configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
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// Load configuration
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if(!File.Exists(Path.Combine(apppath, SETTINGS_CONFIG_FILE))) throw (new FileNotFoundException("Unable to find the program configuration \"" + SETTINGS_CONFIG_FILE + "\"."));
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settings = new Configuration(Path.Combine(apppath, SETTINGS_CONFIG_FILE), false);
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// Create main window
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mainwindow = new MainForm();
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// Show main window
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mainwindow.Show();
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mainwindow.Update();
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// Load game configurations
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LoadConfigurations();
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// Run application from the main window
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mainwindow.DisplayReady();
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Application.Run(mainwindow);
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}
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// This loads configurations
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private static void LoadConfigurations()
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{
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Configuration cfg;
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string[] filenames;
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string fn;
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// Display status
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mainwindow.DisplayStatus("Loading game configurations...");
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// Make arrays
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configfiles = new List<string>();
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confignames = new List<string>();
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// Go for all files in the configurations directory
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filenames = Directory.GetFiles(configspath, "*.cfg", SearchOption.TopDirectoryOnly);
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foreach(string filepath in filenames)
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{
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// Determine filename only
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fn = Path.GetFileName(filepath);
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult != 0)
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{
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// Error in configuration
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MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + fn + "\".\n" +
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"Error near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription,
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Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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else
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{
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// Add to lists
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configfiles.Add(fn);
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confignames.Add(cfg.ReadSetting("game", "<unnamed game>"));
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}
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}
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catch(Exception)
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{
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// Unable to load configuration
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MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + fn + "\".",
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Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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}
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#endregion
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#region ================== Terminate
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// This terminates the program
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public static void Terminate()
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{
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// Clean up
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mainwindow.Dispose();
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// Save settings configuration
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settings.SaveConfiguration(Path.Combine(apppath, SETTINGS_CONFIG_FILE));
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// Application ends here and now
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Application.Exit();
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}
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#endregion
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}
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}
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