UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckUnknownThings.cs
MaxED 3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00

42 lines
1 KiB
C#

using System.Threading;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check unknown things", true, 50)]
public class CheckUnknownThings : ErrorChecker
{
private const int PROGRESS_STEP = 1000;
// Constructor
public CheckUnknownThings()
{
// Total progress is done when all things are checked
SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
// Go for all things
foreach(Thing t in General.Map.Map.Things)
{
if(General.Map.Data.GetThingInfoEx(t.Type) == null) SubmitResult(new ResultUnknownThing(t));
// Handle thread interruption
try { Thread.Sleep(0); } catch (ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
}
}