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ColorImage.cs
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- Fixed some visual mode editing bugs
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2009-05-04 06:13:56 +00:00 |
ColormapImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
DataLocation.cs
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- Fixed missing resources in testing parameters.
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2009-07-02 14:15:47 +00:00 |
DataLocationList.cs
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- Fixed missing resources in testing parameters.
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2009-07-02 14:15:47 +00:00 |
DataManager.cs
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Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate)
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2009-08-15 08:41:43 +00:00 |
DataReader.cs
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Added support for Boom colormaps
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2009-05-12 09:50:08 +00:00 |
DirectoryReader.cs
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Added support for Boom colormaps
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2009-05-12 09:50:08 +00:00 |
FileImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
FlatImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
HighResImage.cs
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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2010-05-08 13:14:48 +00:00 |
ImageData.cs
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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2010-05-08 13:14:48 +00:00 |
ImageDataFormat.cs
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Added support for Boom colormaps
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2009-05-12 09:50:08 +00:00 |
ImageLoadState.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PatchNames.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PK3FileImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
PK3Reader.cs
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Added support for Boom colormaps
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2009-05-12 09:50:08 +00:00 |
PK3StructuredReader.cs
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- Fixed missing resources in testing parameters.
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2009-07-02 14:15:47 +00:00 |
Playpal.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PreviewManager.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ResourceImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
SimpleTextureImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
SpriteImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
TextureImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
TexturePatch.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
UnknownImage.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
WADReader.cs
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When strict patches loading is off, colormaps can now also be found outside C_START and C_END when a base resource defines them correctly in between C_START and C_END (or in the Colormaps subdirectory)
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2009-05-13 20:54:45 +00:00 |