.. |
AllTexturesSet.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ArgumentInfo.cs
|
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
|
2009-05-10 16:02:08 +00:00 |
CompilerInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ConfigurationInfo.cs
|
Added default start mode option to configuration dialog (see Modes tab)
|
2009-07-09 15:15:49 +00:00 |
DefinedTextureSet.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
EnumItem.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
EnumList.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
FlagTranslation.cs
|
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
|
2009-05-10 16:02:08 +00:00 |
GameConfiguration.cs
|
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
|
2010-01-02 20:54:35 +00:00 |
GeneralizedBit.cs
|
@ some intellisense documentation
|
2009-05-21 08:18:34 +00:00 |
GeneralizedCategory.cs
|
@ some intellisense documentation
|
2009-05-21 08:18:34 +00:00 |
GeneralizedOption.cs
|
@ some intellisense documentation
|
2009-05-21 08:18:34 +00:00 |
IFilledTextureSet.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
INumberedTitle.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
LinedefActionCategory.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
LinedefActionInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
LinedefActivateInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
MapLumpInfo.cs
|
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
|
2009-05-10 16:02:08 +00:00 |
MatchingTextureSet.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
NodebuilderInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
PasteOptions.cs
|
Added options for pasting and inserting prefabs
|
2009-07-09 14:03:47 +00:00 |
ProgramConfiguration.cs
|
Added zoom factor option to preferences (thanks Sigma 7 and boris)
|
2010-08-01 18:04:13 +00:00 |
ResourceTextureSet.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ScriptConfiguration.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
SectorEffectInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
SkillInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TagType.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextureSet.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ThingCategory.cs
|
@ Thing sprite scale can now also be set in Game Configurations. Use 'spritescale' property in things or thing categories.
|
2010-08-01 18:23:41 +00:00 |
ThingTypeInfo.cs
|
@ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them.
|
2010-08-02 08:08:52 +00:00 |
UniversalFieldInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |