mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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0f7aa9f827
Added, DECORATE parser: damage types are now parsed. Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads. Added, all text parsers: added #region/#endregion support. Added TERRAIN parser. Added, Script Editor: added special handling for DECORATE special comments. Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes. Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor. Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser. Cosmetic: changed ' to " in the rest of Error and Warning messages. Internal: added text resource tracking. Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Basic Settings" page).
82 lines
No EOL
1.7 KiB
INI
82 lines
No EOL
1.7 KiB
INI
/********************************************************************\
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Configuration for UDMF map reader/writer (UniversalMapSetIO)
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\********************************************************************/
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//mxd. These are the fields, which are managed by GZDoom Builder's UI, but are still stored as UniversalFields. Values are UniversalType. I should turn all of these into properties one day. But not today.
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uifields
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{
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linedef
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{
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alpha = 1;
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renderstyle = 2;
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arg0str = 2;
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locknumber = 0;
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comment = 2;
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}
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sidedef
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{
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scalex_top = 1;
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scaley_top = 1;
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scalex_mid = 1;
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scaley_mid = 1;
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scalex_bottom = 1;
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scaley_bottom = 1;
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offsetx_top = 1;
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offsety_top = 1;
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offsetx_mid = 1;
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offsety_mid = 1;
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offsetx_bottom = 1;
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offsety_bottom = 1;
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light = 0;
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lightabsolute = 3;
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}
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sector
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{
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xpanningfloor = 1;
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ypanningfloor = 1;
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xpanningceiling = 1;
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ypanningceiling = 1;
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xscalefloor = 1;
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yscalefloor = 1;
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xscaleceiling = 1;
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yscaleceiling = 1;
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rotationfloor = 1;
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rotationceiling = 1;
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lightfloor = 0;
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lightfloorabsolute = 3;
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lightceiling = 0;
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lightceilingabsolute = 3;
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alphafloor = 1;
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alphaceiling = 1;
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renderstylefloor = 2;
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renderstyleceiling = 2;
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gravity = 1;
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lightcolor = 0;
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fadecolor = 0;
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desaturation = 1;
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soundsequence = 2;
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comment = 2;
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damageamount = 0;
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damagetype = 2;
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damageinterval = 0;
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leakiness = 0;
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floorterrain = 2;
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ceilingterrain = 2;
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}
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thing
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{
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arg0str = 2;
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conversation = 0;
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gravity = 1;
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health = 0;
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fillcolor = 0;
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alpha = 1;
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score = 0;
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renderstyle = 2;
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floatbobphase = 0;
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comment = 2;
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}
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} |