UltimateZoneBuilder/Source/Core/Config
2018-02-04 05:16:52 +02:00
..
AllTexturesSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ArgumentInfo.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
CompilerInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ConfigurationInfo.cs Internal: ~ConfigurationInfo destructor might be called before full construction took place 2017-02-04 22:03:32 +02:00
DefinedTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumItem.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlagTranslation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GameConfiguration.cs Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
GameType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedBit.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedOption.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IFilledTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
INumberedTitle.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActivateInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapLumpInfo.cs Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type 2017-02-14 20:27:10 +02:00
MatchingTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
NodebuilderInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptions.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ProgramConfiguration.cs Removed leftovers of default string value implementation 2018-02-04 02:50:46 +02:00
ResourceTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptConfiguration.cs Added: primitive support for ZScript in the script editor (all classes in the current file are listed) 2017-02-09 02:26:25 +02:00
ScriptDocumentSettings.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEffectData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEffectInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SkillInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TagType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingCategory.cs Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ThingsFlagsCompare.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingTypeInfo.cs Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
UniversalFieldInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00