UltimateZoneBuilder/Source/Core/Windows
2022-01-27 19:34:28 +01:00
..
AboutForm.cs Changed link to UDB 2019-12-24 19:47:07 +02:00
AboutForm.Designer.cs Fixed logos in the About form 2019-12-26 15:15:13 +02:00
AboutForm.resx Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
ActionBrowserForm.cs Action browser form: fixed a visual glitch with action ids that have more than 3 digits 2021-05-24 22:26:01 +02:00
ActionBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ActionBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
AngleForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
CenterOnCoordinatesForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.cs Add workaround for broken View.List implementation in mono's winforms 2020-09-12 01:25:59 +02:00
ChangeMapForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ConfigForm.cs Skip validating unchecked game config resources (#593) 2021-08-12 12:54:41 +02:00
ConfigForm.Designer.cs Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ) 2019-12-25 19:45:19 +02:00
ConfigForm.resx Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ) 2019-12-25 19:45:19 +02:00
CustomFieldsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomFieldsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomFieldsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectBrowserForm.cs Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 2021-07-31 23:51:47 +02:00
EffectBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
EffectBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ErrorsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ErrorsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ErrorsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ExceptionDialog.cs More renaming GZDB Visual Mode to just Visual Mode 2020-11-01 18:33:19 +01:00
ExceptionDialog.designer.cs Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ExceptionDialog.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FindReplaceOptions.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
FlagsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlagsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlagsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GridSetupForm.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.Designer.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.resx Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
IMainForm.cs UDBScript asynchronous execution (#684) 2022-01-03 14:33:34 +01:00
LinedefColorPresetsForm.cs Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
LinedefColorPresetsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefColorPresetsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefEditForm.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
LinedefEditForm.Designer.cs Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
LinedefEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
LinedefEditFormUDMF.cs Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
LinedefEditFormUDMF.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefEditFormUDMF.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MainForm.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
MainForm.Designer.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
MainForm.resx Changed splash image and icons 2019-12-24 11:59:58 +02:00
MapOptionsForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
MapOptionsForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
MapOptionsForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
MenuSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MessageBeepType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
OpenMapOptionsForm.cs Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
OpenMapOptionsForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
OpenMapOptionsForm.resx Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
PasteOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PluginToolbarButton.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreAndPostCommandsForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreferencesController.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreferencesForm.cs When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
PreferencesForm.Designer.cs When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
PreferencesForm.resx When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
ResourceOptionsForm.cs Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00
ResourceOptionsForm.Designer.cs Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
ResourceOptionsForm.resx Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
RunExternalCommandForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
ScriptEditorForm.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.Designer.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ScriptFindReplaceForm.cs Avoid infinite recursion in script editor's Find/Replace All (#615) 2021-09-11 12:30:08 +02:00
ScriptFindReplaceForm.Designer.cs Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
ScriptFindReplaceForm.resx Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
ScriptGoToLineForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEditForm.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
SectorEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.cs Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
SectorEditFormUDMF.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
StatusInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TagStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
TagStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TagStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TanColorTable.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureBrowserForm.cs - More speed improvements to the texture browser 2019-05-31 23:11:17 +02:00
TextureBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.cs fixed: Classic Texture Select: selected item in white background is supposed to be blue; 2017-01-15 03:40:11 +02:00
TextureSetForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingEditForm.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
ThingEditForm.Designer.cs Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditFormUDMF.cs Game configurations: added ability to show certain UDMF fields on specific thing types only 2022-01-27 19:34:28 +01:00
ThingEditFormUDMF.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingsFiltersForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ThingStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ToolbarSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.Designer.cs Rebranding 2019-12-24 09:14:28 +02:00
UpdateForm.resx Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
VertexEditForm.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
VertexEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
VertexEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00