UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs

18 lines
No EOL
416 B
C#

using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
namespace CodeImp.DoomBuilder.GZBuilder.MD3
{
internal class GZModel {
internal List<Mesh> Meshes;
internal List<Texture> Textures;
internal Vector3[] BoundingBox;
internal GZModel() {
Meshes = new List<Mesh>();
Textures = new List<Texture>();
}
}
}