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BitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ColorImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ColormapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataLocation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataLocationList.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DataManager.cs
DECORATE parser: parse errors are more detailed now.
2014-10-23 12:48:31 +00:00
DataReader.cs
DECORATE parser: parse errors are more detailed now.
2014-10-23 12:48:31 +00:00
DirectoryReader.cs
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
2014-10-13 09:32:55 +00:00
DynamicBitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FileImage.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FlatImage.cs
More fixes to PK3/Directory patch and texture search logic.
2014-10-07 08:56:21 +00:00
HighResImage.cs
More fixes to PK3/Directory patch and texture search/creation logic.
2014-10-07 09:56:36 +00:00
ImageData.cs
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
2014-07-15 08:08:57 +00:00
ImageDataFormat.cs
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
2014-10-13 09:32:55 +00:00
ImageLoadState.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PatchNames.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PK3FileImage.cs
Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).
2014-10-15 08:36:17 +00:00
PK3Reader.cs
Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).
2014-10-15 08:36:17 +00:00
PK3StructuredReader.cs
DECORATE parser: parse errors are more detailed now.
2014-10-23 12:48:31 +00:00
Playpal.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreviewManager.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ResourceImage.cs
Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
2013-09-03 09:34:28 +00:00
SimpleTextureImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SpriteImage.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
TextureImage.cs
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
2014-07-15 08:08:57 +00:00
TexturePatch.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UnknownImage.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
WADReader.cs
DECORATE parser: parse errors are more detailed now.
2014-10-23 12:48:31 +00:00