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BridgeModeForm.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
BridgeModeForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
BridgeModeForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CurveLinedefsForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
CurveLinedefsForm.Designer.cs
- Fixed the tab order on all windows
2009-04-26 19:53:36 +00:00
CurveLinedefsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
DrawCurveOptionsPanel.cs
"Reset" button was missing from "Draw Grid" settings.
2014-03-04 09:04:43 +00:00
DrawCurveOptionsPanel.Designer.cs
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawCurveOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs
"Reset" button was missing from "Draw Grid" settings.
2014-03-04 09:04:43 +00:00
DrawEllipseOptionsPanel.Designer.cs
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs
"Reset" button was missing from "Draw Grid" settings.
2014-03-04 09:04:43 +00:00
DrawGridOptionsPanel.Designer.cs
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawRectangleOptionsPanel.cs
"Reset" button was missing from "Draw Grid" settings.
2014-03-04 09:04:43 +00:00
DrawRectangleOptionsPanel.Designer.cs
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawRectangleOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EditSelectionPanel.Designer.cs
Added Draw Grid mode.
2014-01-16 09:32:05 +00:00
EditSelectionPanel.resx
Added Draw Grid mode.
2014-01-16 09:32:05 +00:00
ErrorCheckForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ErrorCheckForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ErrorCheckForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FindReplaceForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
FindReplaceForm.Designer.cs
Find/Replace form: replaced "find" and "replace" TextBoxes with AutoSelectTextboxes.
2013-09-24 10:26:35 +00:00
FindReplaceForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MakeDoorForm.cs
Make Door action: door texture can now be defined in a game configuration.
2014-03-06 09:08:21 +00:00
MakeDoorForm.Designer.cs
Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
2014-03-05 12:26:09 +00:00
MakeDoorForm.resx
Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
2014-03-05 12:26:09 +00:00
MenusForm.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
MenusForm.Designer.cs
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
2014-03-03 09:52:55 +00:00
MenusForm.resx
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
ObjExporterSettingsForm.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx
Moving to new SVN...
2013-03-18 13:52:27 +00:00
PreferencesForm.cs
Info panels: thing and sector flags are now displayed.
2013-12-05 09:24:55 +00:00
PreferencesForm.Designer.cs
Info panels: thing and sector flags are now displayed.
2013-12-05 09:24:55 +00:00
PreferencesForm.resx
Default sector brightness can now be set in Preferences.
2013-09-16 13:41:00 +00:00
SectorDrawingOptionsPanel.cs
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00
SectorDrawingOptionsPanel.Designer.cs
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00
SectorDrawingOptionsPanel.resx
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00
UndoRedoPanel.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
UndoRedoPanel.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00
WavefrontSettingsForm.Designer.cs
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00
WavefrontSettingsForm.resx
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00