mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-02 16:42:30 +00:00
c7696b0464
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes. Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported. Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...). Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly. Updated ZDoom_DECORATE.cfg.
1148 lines
32 KiB
C#
1148 lines
32 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Vertices Mode",
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SwitchAction = "verticesmode", // Action name used to switch to this mode
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ButtonImage = "VerticesMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class VerticesMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Highlighted item
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private Vertex highlighted;
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private Vector2D insertpreview = new Vector2D(float.NaN, float.NaN); //mxd
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// Interface
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private bool editpressed;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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#endregion
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#region ================== Methods
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public override void OnHelp()
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{
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General.ShowHelp("e_vertices.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new VerticesMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Standard);
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// Add toolbar buttons
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if (General.Map.UDMF)
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{
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
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}
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// Convert geometry selection to vertices only
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General.Map.Map.ConvertSelection(SelectionType.Vertices);
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UpdateSelectionInfo(); //mxd
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar buttons
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if (General.Map.UDMF)
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{
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
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}
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// Going to EditSelectionMode?
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if(General.Editing.NewMode is EditSelectionMode)
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{
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// Not pasting anything?
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EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
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if(!editmode.Pasting)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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}
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}
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
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renderer.Finish();
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}
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// Render selection
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if(selecting && renderer.StartOverlay(true))
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{
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RenderMultiSelection();
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renderer.Finish();
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}
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renderer.Present();
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}
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// This highlights a new item
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private void Highlight(Vertex v)
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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if(highlighted != null && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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// Set new highlight
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highlighted = v;
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// Render highlighted item
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if(highlighted != null && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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// Done
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renderer.Finish();
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renderer.Present();
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowVertexInfo(highlighted);
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else
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General.Interface.HideInfo();
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}
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// Selection
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protected override void OnSelectBegin()
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Redraw highlight to show selection
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if(renderer.StartPlotter(false))
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{
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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renderer.Finish();
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renderer.Present();
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}
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not stopping from multiselection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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//mxd. Flip selection
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highlighted.Selected = !highlighted.Selected;
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// Render highlighted item
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if(renderer.StartPlotter(false))
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{
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedVerticessCount > 0)
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{
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//mxd
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General.Map.Map.ClearSelectedVertices();
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General.Interface.RedrawDisplay();
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}
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//mxd
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UpdateSelectionInfo();
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
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bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
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// Vertex highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedVerticessCount == 0)))
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedVertices();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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//mxd
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General.Interface.DisplayStatus(StatusType.Selection, "1 vertex selected.");
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}
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Redraw highlight to show selection
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(!selecting) //mxd. We don't want to do this stuff while multiselecting
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{
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// Find the nearest linedef within highlight range
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(l != null)
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{
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// Create undo
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General.Map.UndoRedo.CreateUndo("Split linedef");
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Vector2D insertpos;
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// Snip to grid also?
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if(snaptogrid)
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{
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// Find all points where the grid intersects the line
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List<Vector2D> points = l.GetGridIntersections();
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insertpos = mousemappos;
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float distance = float.MaxValue;
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foreach(Vector2D p in points)
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{
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float pdist = Vector2D.DistanceSq(p, mousemappos);
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if(pdist < distance)
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{
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insertpos = p;
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distance = pdist;
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}
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}
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}
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else
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{
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// Just use the nearest point on line
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insertpos = l.NearestOnLine(mousemappos);
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}
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// Make the vertex
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Vertex v = General.Map.Map.CreateVertex(insertpos);
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if(v == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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// Snap to map format accuracy
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v.SnapToAccuracy();
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// Split the line with this vertex
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Linedef sld = l.Split(v);
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if(sld == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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//BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
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// Update
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General.Map.Map.Update();
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// Highlight it
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Highlight(v);
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// Redraw display
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General.Interface.RedrawDisplay();
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}
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else if(BuilderPlug.Me.AutoDrawOnEdit)
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{
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// Start drawing mode
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DrawGeometryMode drawmode = new DrawGeometryMode();
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DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, renderer, new List<DrawnVertex>());
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if (drawmode.DrawPointAt(v))
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General.Editing.ChangeMode(drawmode);
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else
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General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
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}
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}
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit pressed in this mode?
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if(editpressed)
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{
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// Anything selected?
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ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
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if(selected.Count > 0)
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{
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if(General.Interface.IsActiveWindow)
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{
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//mxd. Show realtime vertex edit dialog
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General.Interface.OnEditFormValuesChanged += vertexEditForm_OnValuesChanged;
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DialogResult result = General.Interface.ShowEditVertices(selected);
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General.Interface.OnEditFormValuesChanged -= vertexEditForm_OnValuesChanged;
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// When a single vertex was selected, deselect it now
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if (selected.Count == 1)
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{
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General.Map.Map.ClearSelectedVertices();
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}
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else if(result == DialogResult.Cancel) //mxd. Restore selection...
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{
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foreach (Vertex v in selected) v.Selected = true;
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}
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General.Interface.RedrawDisplay();
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}
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}
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UpdateSelectionInfo(); //mxd
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}
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editpressed = false;
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base.OnEditEnd();
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}
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//mxd
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private void vertexEditForm_OnValuesChanged(object sender, EventArgs e)
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{
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// Update entire display
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General.Map.Map.Update();
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General.Interface.RedrawDisplay();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if(panning) return; //mxd. Skip all this jazz while panning
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//mxd
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if(selectpressed && !editpressed && !selecting)
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{
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// Check if moved enough pixels for multiselect
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Vector2D delta = mousedownpos - mousepos;
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if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
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(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
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{
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// Start multiselecting
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StartMultiSelection();
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}
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}
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else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
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{
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// Find the nearest thing within highlight range
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Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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if(v != null)
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{
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if(v != highlighted)
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{
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//toggle selected state
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if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
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v.Selected = true;
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else if(General.Interface.CtrlState)
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v.Selected = false;
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else
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v.Selected = !v.Selected;
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highlighted = v;
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UpdateSelectionInfo(); //mxd
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// Update entire display
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General.Interface.RedrawDisplay();
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}
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}
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else if(highlighted != null)
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{
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highlighted = null;
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Highlight(null);
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// Update entire display
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General.Interface.RedrawDisplay();
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}
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}
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else if(e.Button == MouseButtons.None) // Not holding any buttons?
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{
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//mxd. Render insert vertex preview
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(l != null)
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{
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// Snip to grid?
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if(General.Interface.ShiftState ^ General.Interface.SnapToGrid)
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{
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// Find all points where the grid intersects the line
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List<Vector2D> points = l.GetGridIntersections();
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if(points.Count == 0)
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{
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insertpreview = l.NearestOnLine(mousemappos);
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}
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else
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{
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insertpreview = mousemappos;
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float distance = float.MaxValue;
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foreach(Vector2D p in points)
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{
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float pdist = Vector2D.DistanceSq(p, mousemappos);
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if(pdist < distance)
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{
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insertpreview = p;
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distance = pdist;
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}
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}
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}
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}
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else
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{
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// Just use the nearest point on line
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insertpreview = l.NearestOnLine(mousemappos);
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}
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//render preview
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if(renderer.StartOverlay(true))
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{
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float dist = Math.Min(Vector2D.Distance(mousemappos, insertpreview), BuilderPlug.Me.SplitLinedefsRange);
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byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128);
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float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
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renderer.RenderRectangleFilled(new RectangleF(insertpreview.x - vsize, insertpreview.y - vsize, vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(insertpreview.IsFinite())
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{
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insertpreview.x = float.NaN;
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//undraw preveiw
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if(renderer.StartOverlay(true))
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{
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renderer.Finish();
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renderer.Present();
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}
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}
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// Find the nearest vertex within highlight range
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Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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// Highlight if not the same
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if(v != highlighted) Highlight(v);
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}
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}
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// Mouse leaves
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public override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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// Highlight nothing
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Highlight(null);
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}
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//mxd
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protected override void BeginViewPan()
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{
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if (insertpreview.IsFinite())
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{
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insertpreview.x = float.NaN;
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//undraw preveiw
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if (renderer.StartOverlay(true))
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{
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renderer.Finish();
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renderer.Present();
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}
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}
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base.BeginViewPan();
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}
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//mxd
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protected override void OnPaintSelectBegin()
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{
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highlighted = null;
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base.OnPaintSelectBegin();
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}
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// Mouse wants to drag
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|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this vertex for dragging
|
|
General.Map.Map.ClearSelectedVertices();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
|
|
General.Editing.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected vertex is outside of map boundary
|
|
private static bool CanDrag()
|
|
{
|
|
ICollection<Vertex> selectedverts = General.Map.Map.GetSelectedVertices(true);
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Vertex v in selectedverts)
|
|
{
|
|
// Make sure the vertex is inside the map boundary
|
|
if(v.Position.x < General.Map.Config.LeftBoundary || v.Position.x > General.Map.Config.RightBoundary
|
|
|| v.Position.y > General.Map.Config.TopBoundary || v.Position.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
|
|
v.Selected = false;
|
|
unaffectedCount++;
|
|
}
|
|
}
|
|
|
|
if(unaffectedCount == selectedverts.Count)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedverts.Count == 1 ? "selected vertex is" : "all of selected vertices are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if(unaffectedCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
//mxd
|
|
switch(marqueSelectionMode)
|
|
{
|
|
case MarqueSelectionMode.SELECT:
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
v.Selected = selectionrect.Contains(v.Position.x, v.Position.y);
|
|
break;
|
|
|
|
case MarqueSelectionMode.ADD:
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
v.Selected |= selectionrect.Contains(v.Position.x, v.Position.y);
|
|
break;
|
|
|
|
case MarqueSelectionMode.SUBTRACT:
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
if(selectionrect.Contains(v.Position.x, v.Position.y)) v.Selected = false;
|
|
break;
|
|
|
|
default: //should be Intersect
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
if(!selectionrect.Contains(v.Position.x, v.Position.y)) v.Selected = false;
|
|
break;
|
|
}
|
|
|
|
//mxd
|
|
UpdateSelectionInfo();
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
|
|
//mxd. Actually, we want it marked, not selected
|
|
bool result = base.OnCopyBegin();
|
|
highlighted.Selected = false;
|
|
return result;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
//mxd
|
|
public override void UpdateSelectionInfo()
|
|
{
|
|
if(General.Map.Map.SelectedVerticessCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedVerticessCount + (General.Map.Map.SelectedVerticessCount == 1 ? " vertex" : " vertices") + " selected.");
|
|
else
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source vertices
|
|
ICollection<Vertex> sel = null;
|
|
if(General.Map.Map.SelectedVerticessCount > 0)
|
|
sel = General.Map.Map.GetSelectedVertices(true);
|
|
else if(highlighted != null)
|
|
sel = new List<Vertex> {highlighted};
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from first source vertex
|
|
BuilderPlug.Me.CopiedVertexProps = new VertexProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied vertex properties.");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedVertexProps != null)
|
|
{
|
|
// Determine target vertices
|
|
ICollection<Vertex> sel = null;
|
|
if(General.Map.Map.SelectedVerticessCount > 0)
|
|
sel = General.Map.Map.GetSelectedVertices(true);
|
|
else if(highlighted != null)
|
|
{
|
|
sel = new List<Vertex>();
|
|
sel.Add(highlighted);
|
|
}
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
General.Map.UndoRedo.CreateUndo("Paste vertex properties");
|
|
foreach(Vertex v in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedVertexProps.Apply(v);
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted vertex properties.");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new vertex at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void InsertVertexAction() { VerticesMode.InsertVertex(mousemappos, renderer.Scale); }
|
|
public static void InsertVertex(Vector2D mousemappos, float rendererscale)
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
// Mouse in window?
|
|
if(General.Interface.MouseInDisplay)
|
|
{
|
|
Vector2D insertpos;
|
|
|
|
// Create undo
|
|
General.Map.UndoRedo.CreateUndo("Insert vertex");
|
|
|
|
// Snap to geometry?
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
|
|
if(snaptonearest && (l != null))
|
|
{
|
|
// Snip to grid also?
|
|
if(snaptogrid)
|
|
{
|
|
// Find all points where the grid intersects the line
|
|
List<Vector2D> points = l.GetGridIntersections();
|
|
if(points.Count == 0)
|
|
{
|
|
//mxd. Just use the nearest point on line
|
|
insertpos = l.NearestOnLine(mousemappos);
|
|
}
|
|
else
|
|
{
|
|
insertpos = mousemappos;
|
|
float distance = float.MaxValue;
|
|
foreach(Vector2D p in points)
|
|
{
|
|
float pdist = Vector2D.DistanceSq(p, mousemappos);
|
|
if(pdist < distance)
|
|
{
|
|
insertpos = p;
|
|
distance = pdist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just use the nearest point on line
|
|
insertpos = l.NearestOnLine(mousemappos);
|
|
}
|
|
}
|
|
// Snap to grid?
|
|
else if(snaptogrid)
|
|
{
|
|
// Snap to grid
|
|
insertpos = General.Map.Grid.SnappedToGrid(mousemappos);
|
|
}
|
|
else
|
|
{
|
|
// Just insert here, don't snap to anything
|
|
insertpos = mousemappos;
|
|
}
|
|
|
|
// Make the vertex
|
|
Vertex v = General.Map.Map.CreateVertex(insertpos);
|
|
if(v == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
// Snap to map format accuracy
|
|
v.SnapToAccuracy();
|
|
|
|
// Split the line with this vertex
|
|
if(snaptonearest)
|
|
{
|
|
//mxd. Check if snapped vertex is still on top of a linedef
|
|
l = General.Map.Map.NearestLinedefRange(v.Position, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
|
|
|
|
if(l != null)
|
|
{
|
|
//mxd
|
|
if(v.Position == l.Start.Position || v.Position == l.End.Position)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Info, "There's already a vertex here.");
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
|
|
Linedef sld = l.Split(v);
|
|
if(sld == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
//BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a vertex.");
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected vertices
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
if(selected.Count == 0) return;
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " vertices");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " vertices.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete vertex");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a vertex.");
|
|
}
|
|
|
|
// Go for all vertices that need to be removed
|
|
foreach(Vertex v in selected)
|
|
{
|
|
// Not already removed automatically?
|
|
if(!v.IsDisposed)
|
|
{
|
|
// If the vertex only has 2 linedefs attached, then merge the linedefs
|
|
if(v.Linedefs.Count == 2)
|
|
{
|
|
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
|
|
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
|
|
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
|
|
if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2);
|
|
ld2.Dispose();
|
|
}
|
|
|
|
// Trash vertex
|
|
v.Dispose();
|
|
}
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("dissolveitem", BaseAction = true)] //mxd
|
|
public void DissolveItem()
|
|
{
|
|
// Make list of selected vertices
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
if(highlighted == null || highlighted.IsDisposed) return;
|
|
selected.Add(highlighted);
|
|
}
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " vertices");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " vertices.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve vertex");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a vertex.");
|
|
}
|
|
|
|
//collect linedefs count per vertex
|
|
Dictionary<Vertex, int> linesPerVertex = new Dictionary<Vertex, int>();
|
|
foreach(Vertex v in selected)
|
|
{
|
|
linesPerVertex.Add(v, v.Linedefs.Count);
|
|
}
|
|
|
|
// Go for all vertices that need to be removed
|
|
foreach(Vertex v in selected)
|
|
{
|
|
// Not already removed automatically?
|
|
if(!v.IsDisposed)
|
|
{
|
|
// If the vertex only had 2 linedefs attached, then merge the linedefs
|
|
if(linesPerVertex[v] == 2)
|
|
{
|
|
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
|
|
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
|
|
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
|
|
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
|
|
|
|
//don't merge if it will collapse 3-sided sector
|
|
bool dontMerge = false;
|
|
foreach(Linedef l in v1.Linedefs)
|
|
{
|
|
if(l == ld2) continue;
|
|
if(l.Start == v2 || l.End == v2)
|
|
{
|
|
TryJoinSectors(l);
|
|
dontMerge = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!dontMerge) MergeLines(selected, ld1, ld2, v);
|
|
}
|
|
|
|
// Trash vertex
|
|
v.Dispose();
|
|
}
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("placethings")] //mxd
|
|
public void PlaceThings()
|
|
{
|
|
// Make list of selected vertices
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if (selected.Count == 0)
|
|
{
|
|
if (highlighted != null && !highlighted.IsDisposed)
|
|
{
|
|
selected.Add(highlighted);
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
List<Vector2D> positions = new List<Vector2D>(selected.Count);
|
|
foreach (Vertex v in selected)
|
|
if (!positions.Contains(v.Position)) positions.Add(v.Position);
|
|
PlaceThingsAtPositions(positions);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("selectsimilar")]
|
|
public void SelectSimilar()
|
|
{
|
|
ICollection<Vertex> selection = General.Map.Map.GetSelectedVertices(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
var form = new SelectSimilarElementOptionsPanel();
|
|
if(form.Setup(this)) form.ShowDialog();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Action assist (mxd)
|
|
|
|
//mxd
|
|
private static void MergeLines(ICollection<Vertex> selected, Linedef ld1, Linedef ld2, Vertex v)
|
|
{
|
|
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
|
|
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
|
|
|
|
if(ld1.Start == v) ld1.SetStartVertex(v2);
|
|
else ld1.SetEndVertex(v2);
|
|
ld2.Dispose();
|
|
bool redraw = true;
|
|
|
|
if(!v2.IsDisposed && selected.Contains(v2) && v2.Linedefs.Count == 2)
|
|
{
|
|
Linedef[] lines = new Linedef[2];
|
|
v2.Linedefs.CopyTo(lines, 0);
|
|
Linedef other = lines[0] == ld2 ? lines[1] :lines[0];
|
|
|
|
MergeLines(selected, ld1, other, v2);
|
|
v2.Dispose();
|
|
redraw = false;
|
|
}
|
|
|
|
if(!v1.IsDisposed && selected.Contains(v1) && v1.Linedefs.Count == 2)
|
|
{
|
|
Linedef[] lines = new Linedef[2];
|
|
v1.Linedefs.CopyTo(lines, 0);
|
|
Linedef other = lines[0] == ld1 ? lines[1] : lines[0];
|
|
|
|
MergeLines(selected, other, ld1, v1);
|
|
v1.Dispose();
|
|
redraw = false;
|
|
}
|
|
|
|
if(redraw && ld1.Start != null && ld1.End != null)
|
|
{
|
|
Vector2D start = ld1.Start.Position;
|
|
Vector2D end = ld1.End.Position;
|
|
ld1.Dispose();
|
|
DrawLine(start, end);
|
|
}
|
|
else
|
|
{
|
|
ld1.Dispose();
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private static void DrawLine(Vector2D start, Vector2D end)
|
|
{
|
|
DrawnVertex dv1 = new DrawnVertex();
|
|
DrawnVertex dv2 = new DrawnVertex();
|
|
dv1.stitchline = true;
|
|
dv2.stitchline = true;
|
|
dv1.stitch = true;
|
|
dv2.stitch = true;
|
|
dv1.pos = start;
|
|
dv2.pos = end;
|
|
Tools.DrawLines(new List<DrawnVertex>() { dv1, dv2 }, false, false);
|
|
|
|
// Update cache values
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd. If there are different sectors on both sides of given linedef, join them
|
|
private static void TryJoinSectors(Linedef ld)
|
|
{
|
|
if(ld.IsDisposed) return;
|
|
|
|
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null
|
|
&& ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index)
|
|
{
|
|
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
|
|
ld.Back.Sector.Join(ld.Front.Sector);
|
|
else
|
|
ld.Front.Sector.Join(ld.Back.Sector);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|