UltimateZoneBuilder/Source/Core/ZDoom
MaxED 6d7d8c286d GZDoomBuilder 1.06b:
Models with transparent textures are now rendered correctly.
Models with negative scale set in MODELDEF are now rendered correctly.
2012-05-22 22:56:42 +00:00
..
ActorStructure.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
DecorateParser.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
PatchStructure.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
StateGoto.cs @ committed missing file 2010-08-20 07:07:29 +00:00
StateStructure.cs Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements. 2010-08-28 16:48:17 +00:00
TexturesParser.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
TextureStructure.cs Added support for 'walltexture' and 'flat' types in the TEXTURES lump 2010-08-18 05:49:15 +00:00
ZDTextParser.cs GZDoomBuilder 1.06b: 2012-05-22 22:56:42 +00:00