UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface
2014-03-06 11:45:20 +00:00
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BridgeModeForm.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
BridgeModeForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
BridgeModeForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CurveLinedefsForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
CurveLinedefsForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
CurveLinedefsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DrawCurveOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawCurveOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawCurveOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawEllipseOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawGridOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawRectangleOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawRectangleOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawRectangleOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EditSelectionPanel.Designer.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
EditSelectionPanel.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
ErrorCheckForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ErrorCheckForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ErrorCheckForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FindReplaceForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
FindReplaceForm.Designer.cs Find/Replace form: replaced "find" and "replace" TextBoxes with AutoSelectTextboxes. 2013-09-24 10:26:35 +00:00
FindReplaceForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MakeDoorForm.cs Make Door action: door texture can now be defined in a game configuration. 2014-03-06 09:08:21 +00:00
MakeDoorForm.Designer.cs Just a couple of cosmetic fixes. Nothing interesting, really... 2014-03-06 11:45:20 +00:00
MakeDoorForm.resx Make Door action: added missing activation properties for maps in Hexen and UDMF map formats. 2014-03-05 12:26:09 +00:00
MenusForm.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
MenusForm.Designer.cs Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. 2014-03-03 09:52:55 +00:00
MenusForm.resx According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
ObjExporterSettingsForm.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
PreferencesForm.cs Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
PreferencesForm.Designer.cs Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
PreferencesForm.resx Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
SectorDrawingOptionsPanel.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
SectorDrawingOptionsPanel.Designer.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
SectorDrawingOptionsPanel.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
UndoRedoPanel.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
UndoRedoPanel.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
WavefrontSettingsForm.Designer.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
WavefrontSettingsForm.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00