UltimateZoneBuilder/Source/Core/Controls/ImageBrowserControl.cs

710 lines
20 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.Linq; // biwa
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
/// <summary>
/// Holds a title of an item group and its items
/// </summary>
internal struct ImageBrowserItemGroup
{
public string Title;
public List<ImageBrowserItem> Items;
public ImageBrowserItemGroup(string title)
{
Title = title;
Items = new List<ImageBrowserItem>();
}
}
internal partial class ImageBrowserControl : UserControl
{
#region ================== Constants
private static readonly HashSet<char> AllowedSpecialChars = new HashSet<char>("!@#$%^&*()-_=+<>,.?/'\"\\;:[]{}`~".ToCharArray()); //mxd
#endregion
#region ================== Delegates / Events
public delegate void SelectedItemChangedDelegate(ImageBrowserItem item);
public delegate void SelectedItemDoubleClickDelegate(ImageBrowserItem item);
public event SelectedItemChangedDelegate SelectedItemChanged;
public event SelectedItemDoubleClickDelegate SelectedItemDoubleClicked;
#endregion
#region ================== Variables
// Properties
private bool preventselection;
private int imagesize;
// States
private int keepselected;
private bool browseflats; //mxd
private bool uselongtexturenames; //mxd
private bool blockupdate; //mxd
//mxd. All items
private List<ImageBrowserItem> items;
private string usedfirstgroup;
private string availgroup;
//mxd
private int texturetype;
#endregion
#region ================== Properties
public bool PreventSelection { get { return preventselection; } set { preventselection = value; } }
public bool HideInputBox { get { return splitter.Panel2Collapsed; } set { splitter.Panel2Collapsed = value; } }
public List<ImageBrowserItem> SelectedItems { get { return list.SelectedItems; } } //mxd
public ImageBrowserItem SelectedItem { get { return (list.SelectedItems.Count > 0 ? list.SelectedItems[0] : null); } }
public string ElementName //mxd
{
set
{
usedfirstgroup = "Available " + value + " (used first):";
availgroup = "Available " + value + ":";
list.ContentType = value;
}
}
public int ImageSize
{
get { return imagesize; }
set { imagesize = value; }
}
#endregion
#region ================== Constructor / Disposer
// Constructor
public ImageBrowserControl()
{
// Initialize
InitializeComponent();
items = new List<ImageBrowserItem>();
//mxd
StepsList sizes = new StepsList { 4, 8, 16, 32, 48, 64, 96, 128, 192, 256, 512, 1024 };
filterWidth.StepValues = sizes;
filterHeight.StepValues = sizes;
//mxd. Looks like SplitterDistance is unaffected by DPI scaling. Let's fix that...
if(MainForm.DPIScaler.Height != 1.0f)
{
splitter.SplitterDistance = splitter.Height - splitter.Panel2.Height - (int)Math.Round(splitter.SplitterWidth * MainForm.DPIScaler.Height);
}
//mxd
list.SelectionChanged += list_SelectionChanged;
}
// This applies the application settings
public void ApplySettings(string settingpath, bool browseflats)
{
blockupdate = true;
this.browseflats = browseflats;
uselongtexturenames = General.Map.Options.UseLongTextureNames;
texturetype = General.Settings.ReadSetting(settingpath + ".texturetype", 0);
ElementName = (texturetype == 2 || (texturetype == 3 && browseflats)) ? "flats" : "textures";
list.UsedTexturesFirst = usedtexturesfirst.Checked = General.Settings.ReadSetting(settingpath + ".showusedtexturesfirst", false);
list.ClassicView = classicview.Checked = General.Settings.ReadSetting(settingpath + ".classicview", false);
list.CenterItem = centeritem.Checked = General.Settings.ReadSetting(settingpath + ".verticallycenteritem", true);
int _imagesize = General.Settings.ReadSetting(settingpath + ".imagesize", 128);
sizecombo.Text = (_imagesize == 0 ? sizecombo.Items[0].ToString() : _imagesize.ToString());
list.ImageSize = _imagesize;
ApplySettings();
blockupdate = false;
}
// This applies the application settings
public void ApplySettings()
{
// Force black background?
if(General.Settings.BlackBrowsers)
{
list.BackColor = Color.Black;
list.ForeColor = Color.White;
}
// Set the size of preview images
if(General.Map != null)
{
//mxd
if(General.Map.Config.MixTexturesFlats)
{
texturetypecombo.SelectedIndex = texturetype;
}
else
{
labelMixMode.Enabled = false;
texturetypecombo.Enabled = false;
texturetype = 0;
}
//mxd. Use long texture names?
longtexturenames.Checked = (uselongtexturenames && General.Map.Config.UseLongTextureNames);
longtexturenames.Enabled = General.Map.Config.UseLongTextureNames;
}
else
{
longtexturenames.Enabled = false; //mxd
uselongtexturenames = false; //mxd
}
// If we have override for preview images, set this here.
if (imagesize > 0) list.ImageSize = imagesize;
//mxd
objectname.CharacterCasing = (longtexturenames.Checked ? CharacterCasing.Normal : CharacterCasing.Upper);
}
//mxd. Save settings
public virtual void OnClose(string settingpath)
{
General.Settings.WriteSetting(settingpath + ".showusedtexturesfirst", usedtexturesfirst.Checked);
General.Settings.WriteSetting(settingpath + ".classicview", classicview.Checked);
General.Settings.WriteSetting(settingpath + ".verticallycenteritem", list.CenterItem);
General.Settings.WriteSetting(settingpath + ".imagesize", list.ImageSize);
if (General.Map.Config.UseLongTextureNames) General.Map.Options.UseLongTextureNames = uselongtexturenames;
CleanUp();
}
// This cleans everything up
public virtual void CleanUp()
{
// Stop refresh timer
refreshtimer.Enabled = false;
}
#endregion
#region ================== Rendering
// Refresher
private void refreshtimer_Tick(object sender, EventArgs e)
{
bool allpreviewsloaded = true;
bool redrawneeded = false; //mxd
// Go for all items
foreach(ImageBrowserItem i in list.Items)
{
// Check if there are still previews that are not loaded
allpreviewsloaded &= i.IsPreviewLoaded;
//mxd. Item needs to be redrawn?
redrawneeded |= i.CheckRedrawNeeded();
}
// If all previews were loaded, stop this timer
if(allpreviewsloaded) refreshtimer.Stop();
// Redraw the list if needed
if(redrawneeded) list.Invalidate();
}
#endregion
#region ================== Events
// Name typed
private void objectname_TextChanged(object sender, EventArgs e)
{
// Update list
RefillList(false);
// No item selected?
if(list.SelectedItems.Count == 0)
{
// Select first
SelectFirstItem();
}
}
// Key pressed in textbox
private void objectname_KeyDown(object sender, KeyEventArgs e)
{
// Toggle used items sorting
if(e.KeyData == Keys.Tab)
{
usedtexturesfirst.Checked = !usedtexturesfirst.Checked;
e.SuppressKeyPress = true;
}
//mxd. Clear text field instead of typing strange chars...
else if(e.KeyData == (Keys.Back | Keys.Control))
{
if(objectname.Text.Length > 0) objectname.Clear();
e.SuppressKeyPress = true;
}
}
//mxd
private void objectclear_Click(object sender, EventArgs e)
{
objectname.Clear();
list.Focus();
}
//mxd
private void filterSize_WhenTextChanged(object sender, EventArgs e)
{
objectname_TextChanged(sender, e);
}
//mxd
protected override bool ProcessTabKey(bool forward)
{
if (list.SelectedItems.Count == 0)
return false;
list.JumpBetweenItems(list.SelectedItems[0]);
return false;
}
// Selection changed
private void list_SelectionChanged(object sender, List<ImageBrowserItem> selection)
{
// Prevent selecting?
if(preventselection)
{
if(selection.Count > 0) list.ClearSelection(); //mxd
}
else
{
// Raise event
if(SelectedItemChanged != null)
SelectedItemChanged(list.SelectedItems.Count > 0 ? list.SelectedItems[0] : null);
}
}
// Doublelicking an item
private void list_ItemDoubleClicked(object sender, ImageBrowserItem item)
{
if(!preventselection && (list.SelectedItems.Count > 0))
if(SelectedItemDoubleClicked != null) SelectedItemDoubleClicked(item);
}
//mxd. Transfer input to Filter textbox
private void list_KeyPress(object sender, KeyPressEventArgs e)
{
if(e.KeyChar == 8) // Backspace
{
if(objectname.Text.Length > 0)
{
if(objectname.SelectionLength > 0)
{
objectname.Text = objectname.Text.Substring(0, objectname.SelectionStart) +
objectname.Text.Substring(objectname.SelectionStart + objectname.SelectionLength);
}
else
{
objectname.Text = objectname.Text.Substring(0, objectname.Text.Length - 1);
}
}
}
else if(e.KeyChar == 127) // Ctrl-Backspace
{
if(objectname.Text.Length > 0) objectname.Clear();
}
else if((e.KeyChar >= 'a' && e.KeyChar <= 'z') || (e.KeyChar >= '0' && e.KeyChar <= '9') || AllowedSpecialChars.Contains(e.KeyChar))
{
if(objectname.SelectionLength > 0)
{
objectname.Text = objectname.Text.Substring(0, objectname.SelectionStart) +
e.KeyChar +
objectname.Text.Substring(objectname.SelectionStart + objectname.SelectionLength);
}
else
{
objectname.Text += e.KeyChar;
}
}
}
//mxd
private void texturetypecombo_SelectedIndexChanged(object sender, EventArgs e)
{
texturetype = texturetypecombo.SelectedIndex;
ElementName = (texturetype == 2 || (texturetype == 3 && browseflats)) ? "flats" : "textures";
RefillList(false);
}
//mxd
private void sizecombo_SelectedIndexChanged(object sender, EventArgs e)
{
if(blockupdate) return;
list.ImageSize = (sizecombo.SelectedIndex == 0 ? 0 : Convert.ToInt32(sizecombo.SelectedItem));
list.Focus();
}
//mxd
private void longtexturenames_CheckedChanged(object sender, EventArgs e)
{
if(!blockupdate)
{
uselongtexturenames = longtexturenames.Checked;
objectname.CharacterCasing = (uselongtexturenames ? CharacterCasing.Normal : CharacterCasing.Upper);
foreach(var item in items) item.ShowFullName = uselongtexturenames;
list.UpdateRectangles();
list.Focus();
}
}
//mxd
private void usedtexturesfirst_CheckedChanged(object sender, EventArgs e)
{
if(!blockupdate)
{
list.UsedTexturesFirst = usedtexturesfirst.Checked;
RefillList(false);
list.UpdateRectangles();
list.Focus();
}
}
//
private void classicview_CheckedChanged(object sender, EventArgs e)
{
if(!blockupdate)
{
list.ClassicView = classicview.Checked;
list.Focus();
}
}
#endregion
#region ================== Methods
// This selects an item by longname (mxd - changed from name to longname)
public void SelectItem(long longname)
{
// Not when selecting is prevented
if(preventselection) return;
// Search for item
ImageBrowserItem target = null; //mxd
foreach(ImageBrowserItem item in items)
{
if(item.Icon.LongName == longname) //mxd
{
target = item;
break;
}
}
if(target != null)
{
// Select the item
list.SetSelectedItem(target);
}
}
// This selectes the first item
private void SelectFirstItem()
{
// Not when selecting is prevented
if(preventselection) return;
// Select first texture
if (list.Items.Count > 0)
{
foreach (ImageBrowserItem item in list.Items)
if (item.ItemType == ImageBrowserItemType.IMAGE)
{
list.SetSelectedItem(item);
break;
}
}
}
// This begins adding items
public void BeginAdding(bool keepselectedindex)
{
if(keepselectedindex && (list.SelectedItems.Count > 0))
keepselected = list.Items.IndexOf(list.SelectedItems[0]);
else
keepselected = -1;
// Clean list
items.Clear();
// Stop updating
refreshtimer.Enabled = false;
}
// This ends adding items
public void EndAdding()
{
// Fill list with items
RefillList(true);
// Start updating
refreshtimer.Enabled = true;
}
//mxd. This adds a category item
public void AddFolder(ImageBrowserItemType itemtype, string categoryname)
{
switch(itemtype)
{
case ImageBrowserItemType.FOLDER: case ImageBrowserItemType.FOLDER_UP:
items.Add(new ImageBrowserCategoryItem(itemtype, categoryname));
break;
default: throw new Exception("Unsupported ImageBrowserItemType");
}
}
// This adds an item
// [ZZ] having nice string.Empty does not justify having two functions doing the same thing, with one parameter difference.
// C# not Java.
public void AddItem(ImageData image, string tooltip = "")
{
ImageBrowserItem newItem = new ImageBrowserItem(image, tooltip, uselongtexturenames);
items.Add(newItem);
}
// biwa. Removes all duplicates. That was done each time in AddItem before. Much faster
// to do it in one go. Not sure when there are actually duplicates
// Depending on whether a floor or a wall is selected the corrosponding images come first
// in the list, so alawys keep the first occurence
public void MakeTexturesUnique()
{
items = items.GroupBy(item => item.TextureName).Select(item => item.First()).ToList();
}
// This fills the list based on the objectname filter
private void RefillList(bool selectfirst)
{
ImageBrowserItemGroup directoryitems = new ImageBrowserItemGroup("Directories");
ImageBrowserItemGroup useditems = new ImageBrowserItemGroup("Used textures");
ImageBrowserItemGroup visibleitems = new ImageBrowserItemGroup("All textures");
// Clear list first
list.Clear();
list.Title = (usedtexturesfirst.Checked ? usedfirstgroup : availgroup);
//mxd. Anything to do?
if(items.Count == 0) return;
//mxd. Filtering by texture size?
int w = filterWidth.GetResult(-1);
int h = filterHeight.GetResult(-1);
// Go for all items
ImageBrowserItem previtem = null; //mxd
for(int i = items.Count - 1; i > -1; i--)
{
// Add item if valid
items[i].ShowFullName = uselongtexturenames; //mxd
switch(items[i].ItemType)
{
case ImageBrowserItemType.IMAGE:
if(ValidateItem(items[i], previtem) && ValidateItemSize(items[i], w, h))
{
visibleitems.Items.Add(items[i]);
if (items[i].Icon.UsedInMap)
useditems.Items.Add(items[i]);
previtem = items[i];
}
break;
case ImageBrowserItemType.FOLDER_UP: //mxd. "Browse Up" items are always valid
directoryitems.Items.Add(items[i]);
break;
case ImageBrowserItemType.FOLDER: //mxd. Only apply name filtering to "Folder" items
if(items[i].TextureName.ToUpperInvariant().Contains(objectname.Text.ToUpperInvariant()))
directoryitems.Items.Add(items[i]);
break;
default: throw new NotImplementedException("Unknown ImageBrowserItemType");
}
}
// Fill list
directoryitems.Items.Sort();
useditems.Items.Sort();
visibleitems.Items.Sort();
List<ImageBrowserItemGroup> itemgroups = new List<ImageBrowserItemGroup>();
// Always add the directories
itemgroups.Add(directoryitems);
// Add used textures if the user wants to and there are any
if (usedtexturesfirst.Checked && useditems.Items.Count > 0)
itemgroups.Add(useditems);
// Finally add all items
if (visibleitems.Items.Count > 0)
itemgroups.Add(visibleitems);
list.SetItems(itemgroups);
// Make selection?
if (!preventselection && list.Items.Count > 0)
{
// Select specific item?
if(keepselected > -1)
{
// If the last item doesn't exist anymore select the new last item
if(keepselected >= list.Items.Count)
list.SetSelectedItem(list.Items[list.Items.Count-1]);
else
list.SetSelectedItem(list.Items[keepselected]);
}
// Select first item?
else if(selectfirst)
{
SelectFirstItem();
}
//mxd. Try reselecting the same/next closest item
else if(!string.IsNullOrEmpty(objectname.Text))
{
ImageBrowserItem bestmatch = null;
int charsmatched = 1;
foreach(ImageBrowserItem item in list.Items)
{
if(item.ItemType == ImageBrowserItemType.IMAGE && item.Icon.Name[0] == objectname.Text[0])
{
if (bestmatch == null)
bestmatch = item;
if(item.Icon.Name == objectname.Text)
{
bestmatch = item;
break;
}
for(int i = 1; i < Math.Min(item.Icon.Name.Length, objectname.Text.Length); i++)
{
if(item.Icon.Name[i] == objectname.Text[i])
{
if(i > charsmatched)
{
bestmatch = item;
charsmatched = i;
}
break;
}
}
}
}
// Select found item
if (bestmatch != null)
{
list.SetSelectedItem(bestmatch);
}
else
{
SelectFirstItem();
}
}
}
// Raise event
if((SelectedItemChanged != null) && !preventselection)
SelectedItemChanged(list.SelectedItems.Count > 0 ? list.SelectedItems[0] : null);
}
// This validates an item
private bool ValidateItem(ImageBrowserItem item, ImageBrowserItem previtem)
{
//mxd. mixMode: 0 = All, 1 = Textures, 2 = Flats, 3 = Based on BrowseFlats
//if (!splitter.Panel2Collapsed)
{
if (texturetype == 0 && previtem != null && item.TextureName == previtem.TextureName) return false;
if (texturetype == 1 && item.Icon.IsFlat) return false;
if (texturetype == 2 && !item.Icon.IsFlat) return false;
if (texturetype == 3 && (browseflats != item.Icon.IsFlat)) return false;
}
//else if (previtem != null && item.TextureName == previtem.TextureName) return false;
return item.TextureName.ToUpperInvariant().Contains(objectname.Text.ToUpperInvariant());
}
//mxd. This validates an item's texture size
private static bool ValidateItemSize(ImageBrowserItem i, int w, int h)
{
if(!i.Icon.IsPreviewLoaded) return true;
if(w > 0 && i.Icon.Width != w) return false;
if(h > 0 && i.Icon.Height != h) return false;
return true;
}
//mxd
private int SortItems(ImageBrowserItem item1, ImageBrowserItem item2)
{
if(usedtexturesfirst.Checked
&& item1.ItemType == ImageBrowserItemType.IMAGE
&& item2.ItemType == ImageBrowserItemType.IMAGE
&& item1.Icon.UsedInMap != item2.Icon.UsedInMap)
{
// Push used items to the top
return (item1.Icon.UsedInMap ? -1 : 1);
}
return item1.CompareTo(item2);
}
//mxd. This sends the focus to the textures list
public void FocusList()
{
list.Focus();
}
private void centeritem_CheckedChanged(object sender, EventArgs e)
{
list.CenterItem = centeritem.Checked;
}
#endregion
}
}