UltimateZoneBuilder/Source/Core/ZDoom/TerrainParser.cs
2017-01-15 00:35:40 +02:00

97 lines
2.3 KiB
C#
Executable file

using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.GZBuilder.Data;
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class TerrainParser : ZDTextParser
{
internal override ScriptType ScriptType { get { return ScriptType.TERRAIN; } }
private readonly HashSet<string> terrainnames;
public HashSet<string> TerrainNames { get { return terrainnames; } }
public TerrainParser()
{
terrainnames = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
}
public override bool Parse(TextResourceData data, bool clearerrors)
{
//mxd. Already parsed?
if(!base.AddTextResource(data))
{
if(clearerrors) ClearError();
return true;
}
// Cannot process?
if(!base.Parse(data, clearerrors)) return false;
// Continue until at the end of the stream
bool skipdefinitions = false;
while(SkipWhitespace(true))
{
string token = ReadToken().ToLowerInvariant();
if(string.IsNullOrEmpty(token)) continue;
if(skipdefinitions)
{
do
{
SkipWhitespace(true);
token = ReadToken();
} while(!string.IsNullOrEmpty(token) && token != "endif");
skipdefinitions = false;
continue;
}
switch(token)
{
case "ifheretic":
skipdefinitions = (General.Map.Config.BaseGame != GameType.HERETIC);
break;
case "ifhexen":
skipdefinitions = (General.Map.Config.BaseGame != GameType.HEXEN);
break;
case "ifstrife":
skipdefinitions = (General.Map.Config.BaseGame != GameType.STRIFE);
break;
case "ifdoom": // TODO: is it even a thing?..
skipdefinitions = (General.Map.Config.BaseGame != GameType.DOOM);
break;
case "terrain":
SkipWhitespace(true);
token = ReadToken();
if(string.IsNullOrEmpty(token))
{
ReportError("Expected terrain name");
return false;
}
// Add to collection
if(!terrainnames.Contains(token)) terrainnames.Add(token);
break;
case "{":
// Skip inner properties
do
{
SkipWhitespace(true);
token = ReadToken();
} while(!string.IsNullOrEmpty(token) && token != "}");
break;
}
}
return true;
}
}
}