UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindThingAction.cs
MaxED 6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00

169 lines
4.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[FindReplace("Thing Action", BrowseButton = true)]
internal class FindThingAction : BaseFindThing
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
public override Presentation RenderPresentation { get { return Presentation.Things; } }
public override Image BrowseImage { get { return Properties.Resources.List; } }
#endregion
#region ================== Constructor / Destructor
#endregion
#region ================== Methods
// This is called to test if the item should be displayed
public override bool DetermineVisiblity()
{
return General.Map.FormatInterface.HasThingAction;
}
// This is called when the browse button is pressed
public override string Browse(string initialvalue)
{
int action;
int.TryParse(initialvalue, out action);
action = General.Interface.BrowseLinedefActions(BuilderPlug.Me.FindReplaceForm, action);
return action.ToString();
}
// This is called to perform a search (and replace)
// Returns a list of items to show in the results list
// replacewith is null when not replacing
public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
{
List<FindReplaceObject> objs = new List<FindReplaceObject>();
// Interpret the replacement
int replaceaction = 0;
if(replace)
{
// If it cannot be interpreted, set replacewith to null (not replacing at all)
if(!int.TryParse(replacewith, out replaceaction)) replacewith = null;
if(replaceaction < 0) replacewith = null;
if(replaceaction > Int16.MaxValue) replacewith = null;
if(replacewith == null)
{
MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
return objs.ToArray();
}
}
// Interpret the number given
int findaction;
int[] args = null;
string[] parts = value.Split(';');
bool match;
string argtext;
//For the search, the user may make the following query:
// action;arg0,arg1,arg2,arg3,arg4
//
//this allows users to search for things that contain actions with specific arguments.
//useful for locating enemies that trigger a certain script
//
//Since the Thing object does not contain a reference to arg0str, this search cannot match named scripts
if (int.TryParse(parts[0], out findaction))
{
//parse the arg value out
if (parts.Length > 1)
{
args = new[] { 0, 0, 0, 0, 0 };
string[] argparts = parts[1].Split(',');
int argout;
for (int i = 0; i < argparts.Length && i < args.Length; i++)
{
if (int.TryParse(argparts[i], out argout))
{
args[i] = argout;
}
}
}
// Where to search?
ICollection<Thing> list = withinselection ? General.Map.Map.GetSelectedThings(true) : General.Map.Map.Things;
// Go for all things
foreach(Thing t in list)
{
// Match?
if(t.Action == findaction)
{
match = true;
argtext = "";
//if args were specified, then process them
if (args != null) {
argtext = " args: (";
for (int x = 0; x < args.Length; x++)
{
if (args[x] != 0 && args[x] != t.Args[x]) {
match = false;
break;
}
argtext += (x == 0 ? "" : ",") + t.Args[x];
}
argtext += ")";
}
if (match)
{
// Replace
if (replace) t.Action = replaceaction;
// Add to list
ThingTypeInfo ti = General.Map.Data.GetThingInfo(t.Type);
objs.Add(new FindReplaceObject(t, "Thing " + t.Index + " (" + ti.Title + ")" + argtext));
}
}
}
}
return objs.ToArray();
}
#endregion
}
}